/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* tfact.c: return tech fact given multiplier
- *
+ *
* Known contributors to this file:
* Yannick Trembley
*/
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
+#include <config.h>
-extern float fire_range_factor;
+#include "file.h"
+#include "nat.h"
double
tfact(natid cn, double mult)
return mult * tlev;
}
-double
-tfactfire(natid cn, double mult)
-{
- double tlev;
- struct natstr *np;
-
- np = getnatp(cn);
- tlev = np->nat_level[NAT_TLEV];
- tlev = (50.0 + tlev) / (200.0 + tlev);
- return mult * tlev * fire_range_factor;
-}
-
double
techfact(int level, double mult)
{
return mult * ((50.0 + level) / (200.0 + level));
}
-
-/*
- * added so that firing range can be different to other ranges
- */
-double
-techfactfire(int level, double mult)
-{
- return mult * ((50.0 + level) / (200.0 + level)) * fire_range_factor;
-}
-
-/*
- * figure out relative difference between two tech levels
- */
-double
-reltech(int level1, int level2, double mult)
-{
- int diff;
-
- diff = level1 - level2;
- return (1.0 + ((diff + 50.0) / (level1 + 50.0))) * mult;
-}