/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Yannick Trembley
*/
+#include <config.h>
+
#include "misc.h"
#include "nat.h"
#include "file.h"
{
return mult * ((50.0 + level) / (200.0 + level));
}
-
-/*
- * added so that firing range can be different to other ranges
- */
-double
-techfactfire(int level, double mult)
-{
- return mult * ((50.0 + level) / (200.0 + level)) * fire_range_factor;
-}
-
-/*
- * figure out relative difference between two tech levels
- */
-double
-reltech(int level1, int level2, double mult)
-{
- int diff;
-
- diff = level1 - level2;
- return (1.0 + ((diff + 50.0) / (level1 + 50.0))) * mult;
-}