/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* type.c: typename to array offset translation
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2006
*/
#include <config.h>
-#include <stddef.h>
-#include <string.h>
-#include "misc.h"
-#include "ship.h"
+#include "file.h"
+#include "item.h"
#include "land.h"
+#include "match.h"
+#include "nuke.h"
#include "plane.h"
+#include "product.h"
+#include "prototypes.h"
#include "sect.h"
-#include "nuke.h"
-#include "file.h"
-#include "common.h"
-#include "match.h"
+#include "ship.h"
/*
* Return index of sector called NAME in dchr[], or M_NOTFOUND.
}
/*
- * Search for NAME in the characteristics table for TYPE, return index.
+ * Search table TYPE for an element matching NAME, return its index.
+ * Accepts EF_BAD, but of course never finds anything then.
* Return M_NOTFOUND if there are no matches, M_NOTUNIQUE if there are
* several.
- * If TYPE is EF_SECTOR, search dchr[]
- * If TYPE is EF_SHIP, search mchr[].
- * If TYPE is EF_PLANE, search plchr[].
- * If TYPE is EF_LAND, search lchr[].
- * If TYPE is EF_NUKE, search nchr[].
*/
int
-typematch(char *name, int type)
+ef_elt_byname(int type, char *name)
{
switch (type) {
- case EF_SECTOR:
+ case EF_BAD:
+ return M_NOTFOUND;
+ case EF_NATION:
+ return cnumb(name);
+ case EF_SECTOR_CHR:
return sct_typematch(name);
- case EF_SHIP:
+ case EF_SHIP_CHR:
return stmtch(name, mchr,
offsetof(struct mchrstr, m_name),
sizeof(mchr[0]));
- case EF_LAND:
+ case EF_LAND_CHR:
return stmtch(name, lchr,
offsetof(struct lchrstr, l_name),
sizeof(lchr[0]));
- case EF_PLANE:
+ case EF_PLANE_CHR:
return stmtch(name, plchr,
offsetof(struct plchrstr, pl_name),
sizeof(plchr[0]));
- case EF_NUKE:
+ case EF_NUKE_CHR:
return stmtch(name, nchr,
offsetof(struct nchrstr, n_name),
sizeof(nchr[0]));
+ case EF_ITEM:
+ return stmtch(name, ichr,
+ offsetof(struct ichrstr, i_name),
+ sizeof(ichr[0]));
+ case EF_PRODUCT:
+ return stmtch(name, pchr,
+ offsetof(struct pchrstr, p_sname),
+ sizeof(pchr[0]));
+ case EF_TABLE:
+ return stmtch(name, empfile,
+ offsetof(struct empfile, name),
+ sizeof(empfile[0]));
default:
- break;
+ if (ef_cadef(type) == symbol_ca)
+ return stmtch(name, ef_ptr(type, 0),
+ offsetof(struct symbol, name),
+ sizeof(struct symbol));
}
return M_NOTFOUND;
}