if ((iop->flags & IO_WRITE) == 0)
return -1;
ioq_append(iop->output, buf, nbytes);
if ((iop->flags & IO_WRITE) == 0)
return -1;
ioq_append(iop->output, buf, nbytes);
/*
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely
/*
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely