/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
/* Manual reset */
hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!hShutdownEvent) {
- logerror("Failed to create shutdown event %lu", GetLastError());
+ logerror("Failed to create shutdown event %lu", GetLastError());
return 0;
}
SetConsoleCtrlHandler(loc_Exit_Handler, TRUE);
/* Make this the running thread. */
loc_RunThisThread(NULL);
- logerror("NT pthreads initialized");
return 0;
}
empth_t *
empth_self(void)
{
- empth_t *pThread = TlsGetValue(dwTLSIndex);
-
- return pThread;
+ return ppvUserData ? TlsGetValue(dwTLSIndex) : NULL;
}
/************************