/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
+#include <errno.h>
+#include <signal.h>
#include <stdio.h>
#include <sys/types.h>
-#include <signal.h>
-#include <errno.h>
#include <time.h>
-#include "misc.h"
-#include "empthread.h"
-#include "prototypes.h"
-
#define WIN32
#include <winsock2.h>
#undef NS_ALL
#include <windows.h>
#include <process.h>
+#include "misc.h"
+#include "empthread.h"
+#include "prototypes.h"
#define loc_MIN_THREAD_STACK 16384
/************************
* empth_request_shutdown
*
- * This wakes up empth_wait_for_shutdown() so shutdown can proceed.
+ * This wakes up empth_wait_for_signal() so shutdown can proceed.
* This is done by signalling hShutdownEvent.
*/
void
}
int
-empth_wait_for_shutdown(void)
+empth_wait_for_signal(void)
{
+ loc_BlockThisThread();
+
/* Get the MUTEX semaphore, wait the number of MS */
WaitForSingleObject(hShutdownEvent, INFINITE);