return roll(100) <= pct;
}
+static unsigned
+round_up_to_pow2(unsigned val)
+{
+ val--;
+ val |= val >> 1;
+ val |= val >> 2;
+ val |= val >> 4;
+ val |= val >> 8;
+ val |= val >> 16;
+ val++;
+ return val;
+}
+
/*
* Return a random number in [0..N-1].
+ * N must be in [1..2^31-1].
*/
int
roll0(int n)
{
- return random() % n;
+ unsigned pow2 = round_up_to_pow2(n);
+ int r;
+
+ do
+ r = random() & (pow2 - 1);
+ while (r >= n);
+ return r;
}
/*
* Return a random number in [1..N].
+ * N must be in [0..2^31-1].
*/
int
roll(int n)
{
- return 1 + random() % n;
+ return 1 + roll0(n);
}
/*