/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "gen.h"
+#include <math.h>
+#include "prototypes.h"
int
chance(double d)
{
- double roll;
-
- roll = (random() & 0x7fff);
-
- if (d > roll / 32768.0)
- return 1;
- return 0;
+ return d > (random() % 32768) / 32768.0;
}
int
roll(int n)
{
- return (random() % n) + 1;
+ return 1 + random() % n;
}
/*
int
roundavg(double val)
{
- int flr;
-
- flr = (int)val;
- if (val < 0)
- flr -= chance(flr - val);
- else
- flr += chance(val - flr);
- return flr;
+ double flr = floor(val);
+ return (int)(flr + chance(val - flr));
}