/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "gen.h"
#include "optlist.h"
-s_char *
-copy(register s_char *s1, register s_char *s2)
-{
- while ((*s2++ = *s1++) != 0)
- ;
- return s2 - 1;
-}
-
-#ifdef hpux
-#include <memory.h>
-
-void
-bzero(s_char *ptr, int len)
-{
- memset(ptr, 0, len);
-}
-
-void
-bcopy(s_char *src, s_char *dst, int len)
-{
- memcpy(dst, src, len);
-}
-#endif
-
/*
* space-fill a map or radar scan;
* null terminate
void
blankfill(s_char *ptr, register struct range *range, int size)
{
- register s_char *p;
- register int row;
- register int col;
+ register s_char *p;
+ register int row;
+ register int col;
- for (row=0; row<range->height; row++) {
- col = (range->width + 1) * (size + 1) / 2 - 1;
- p = ptr;
- while (--col >= 0)
- *p++ = ' ';
- *p++ = 0;
- ptr += MAPWIDTH(size);
- }
+ for (row = 0; row < range->height; row++) {
+ col = (range->width + 1) * (size + 1) / 2 - 1;
+ p = ptr;
+ while (--col >= 0)
+ *p++ = ' ';
+ *p++ = 0;
+ ptr += MAPWIDTH(size);
+ }
}