/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "xy.h"
#include "map.h"
-#include "gen.h"
+#include "misc.h"
#include "optlist.h"
+#include "xy.h"
/*
* space-fill a map or radar scan;
* null terminate
*/
void
-blankfill(s_char *ptr, register struct range *range, int size)
+blankfill(char *ptr, struct range *range, int size)
{
- register s_char *p;
- register int row;
- register int col;
+ char *p;
+ int row;
+ int col;
for (row = 0; row < range->height; row++) {
col = (range->width + 1) * (size + 1) / 2 - 1;