/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* reading or writing when appropriate.
*/
+#include <config.h>
+
#include <errno.h>
#include <sys/types.h>
#if !defined(_WIN32)
#include "ioqueue.h"
#include "empio.h"
#include "gen.h" /* getfdtablesize */
+#include "server.h"
#include "empthread.h"
if ((flags & IO_WRITE) && (flags & IO_NEWSOCK) == 0)
iop->output = ioq_create(bufsize);
if (flags & IO_NBLOCK)
- io_noblocking(iop, 1);
+ io_noblocking(iop, 1); /* FIXME check success */
iop->flags = flags;
iop->assoc = assoc;
iop->notify = notify;
cc = read(iop->fd, buf, sizeof(buf));
if (cc < 0) {
/* would block, so nothing to read. */
- if (errno == EWOULDBLOCK)
+ if (errno == EAGAIN || errno == EWOULDBLOCK)
return 0;
/* Some form of file error occurred... */
if (iop->flags & IO_ERROR)
return -1;
- /* This is the same test as io_outputwaiting.... */
- if (ioq_qsize(iop->output) == 0)
- return 0;
-
#if !defined(_WIN32)
/* make the iov point to the data in the queue. */
/* I.E., each of the elements in the queue. */
/* if it failed.... */
if (cc < 0) {
/* Hmm, it would block. file is opened noblock, soooooo.. */
- if (errno == EWOULDBLOCK) {
+ if (errno == EAGAIN || errno == EWOULDBLOCK) {
/* If there are remaining bytes, set the IO as remaining.. */
remain = ioq_qsize(iop->output);
return remain;
}
#endif
-
/* If no bytes were written, something happened.. Like an EOF. */
-#ifndef hpux
if (cc == 0) {
iop->flags |= IO_EOF;
return 0;
}
-#else
- if (cc == 0) {
- remain = ioq_qsize(iop->output);
- return remain;
- }
-#endif /* hpux */
/* Remove the number of written bytes from the queue. */
ioq_dequeue(iop->output, cc);
} else {
/* only try a write every BUFSIZE characters */
if (((len - nbytes) % iop->bufsize) < (len % iop->bufsize))
- io_output(iop, 0);
+ io_output(iop, IO_NOWAIT);
}
}
return nbytes;
{
int n;
- while ((n = io_output(iop, IO_NOWAIT)) > 0) {
+ /*
+ * Mustn't block a player thread while update is pending, or else
+ * a malicous player could delay the update indefinitely
+ */
+ while (((n = io_output(iop, IO_NOWAIT)) > 0) && !update_pending) {
empth_select(iop->fd, EMPTH_FD_WRITE);
}
return n;
if (flags < 0)
return -1;
if (value == 0)
- flags &= ~FNDELAY;
+ flags &= ~O_NONBLOCK;
else
- flags |= FNDELAY;
+ flags |= O_NONBLOCK;
if (fcntl(iop->fd, F_SETFL, flags) < 0)
return -1;
#else
return 0;
}
-int
-io_conn(struct iop *iop)
-{
- return (iop->flags & IO_CONN);
-}
-
int
io_error(struct iop *iop)
{
- return (iop->flags & IO_ERROR);
+ return iop->flags & IO_ERROR;
}
int
io_eof(struct iop *iop)
{
- return (iop->flags & IO_EOF);
+ return iop->flags & IO_EOF;
}
int