/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* plur.c: Pluralize (is that a word?) something
- *
+ *
* Known contributors to this file:
- *
+ *
*/
+#include <config.h>
+
#include "prototypes.h"
-s_char *
+char *
splur(int n)
{
return n == 1 ? "" : "s";
}
-s_char *
+char *
esplur(int n)
{
return n == 1 ? "" : "es";
}
-s_char *
+char *
iesplur(int n)
{
return n == 1 ? "y" : "ies";
if (!len || n <= 1)
return buf;
- switch(buf[len - 1]) {
+ switch (buf[len - 1]) {
case 'y':
buf[len - 1] = '\0';
strncat(buf, "ies", size - len);