/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* queue.c: Various queue routines (for lists)
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
+#include <stddef.h>
#include "queue.h"
void
void
emp_remque(struct emp_qelem *elem)
{
- if (elem == (struct emp_qelem *)0)
+ if (!elem)
return;
- if (elem->q_forw != (struct emp_qelem *)0)
+ if (elem->q_forw)
elem->q_forw->q_back = elem->q_back;
- if (elem->q_back != (struct emp_qelem *)0)
+ if (elem->q_back)
elem->q_back->q_forw = elem->q_forw;
}
+struct emp_qelem *
+emp_searchque(struct emp_qelem *queue, void *key,
+ int (*test)(struct emp_qelem *, void *))
+{
+ struct emp_qelem *qp;
+
+ for (qp = queue->q_forw; qp != queue; qp = qp->q_forw) {
+ if (test(qp, key))
+ return qp;
+ }
+ return NULL;
+}
+
void
emp_initque(struct emp_qelem *elem)
{