/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "queue.h"
void
emp_insque(struct emp_qelem *elem, struct emp_qelem *queue)
{
- struct emp_qelem *next;
+ struct emp_qelem *next;
- next = queue->q_forw;
- queue->q_forw = elem;
- elem->q_forw = next;
- elem->q_back = queue;
- next->q_back = elem;
+ next = queue->q_forw;
+ queue->q_forw = elem;
+ elem->q_forw = next;
+ elem->q_back = queue;
+ next->q_back = elem;
}
void
emp_remque(struct emp_qelem *elem)
{
- if (elem == (struct emp_qelem *)0)
- return;
- if (elem->q_forw != (struct emp_qelem *)0)
- elem->q_forw->q_back = elem->q_back;
- if (elem->q_back != (struct emp_qelem *)0)
- elem->q_back->q_forw = elem->q_forw;
+ if (!elem)
+ return;
+ if (elem->q_forw)
+ elem->q_forw->q_back = elem->q_back;
+ if (elem->q_back)
+ elem->q_back->q_forw = elem->q_forw;
}
void
emp_initque(struct emp_qelem *elem)
{
- elem->q_forw = elem;
- elem->q_back = elem;
+ elem->q_forw = elem;
+ elem->q_back = elem;
}
-