/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#include "gamesdef.h"
+#include <config.h>
+
#include "misc.h"
-char *privname = PRVNAM; /* name of priv user */
-char *privlog = PRVLOG; /* logname of priv user */
+char *privname = "Deity forgot to edit econfig"; /* name of priv user */
+char *privlog = "careless@invalid"; /* logname of priv user */
-int WORLD_X = DEF_WORLD_X; /* World size - x */
-int WORLD_Y = DEF_WORLD_Y; /* World size - y */
+int WORLD_X = 64; /* World size - x */
+int WORLD_Y = 32; /* World size - y */
int MARK_DELAY = 7200; /* Seconds to bid on commodities */
int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int s_p_etu = DEF_S_P_ETU; /* seconds per Empire time unit */
-int etu_per_update = ETUS; /* # of etu's per update, from misc.h */
+int s_p_etu = 10; /* seconds per Empire time unit */
+int etu_per_update = 60; /* # of etu's per update */
int adj_update = 0; /* update time adjustment */
int update_window = 0; /* update window adjustment */
int hourslop = 5; /* amount of slop to match update times */
double collateral_dam = 0.10; /* Side effect damage to sector */
double assault_penalty = 0.50; /* attack factor for para & assault troops */
-/* START_UNITS */
-#ifdef START_UNITS
-int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
-#endif /* START_UNITS */
-
/* opt_FUEL */
int fuel_mult = 10; /* 1 fuel = 10 mob */
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
+long start_cash = 25000;
+
/* initial levels */
float start_education = 0.0;
float start_happiness = 0.0;