/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#include "gamesdef.h"
+#include <config.h>
+
#include "misc.h"
-#include "xy.h"
-s_char *privname = PRVNAM; /* name of priv user */
-s_char *privlog = PRVLOG; /* logname of priv user */
+char *privname = "Deity forgot to edit econfig"; /* name of priv user */
+char *privlog = "careless@invalid"; /* logname of priv user */
-int WORLD_X = DEF_WORLD_X; /* World size - x */
-int WORLD_Y = DEF_WORLD_Y; /* World size - y */
+int WORLD_X = 64; /* World size - x */
+int WORLD_Y = 32; /* World size - y */
int MARK_DELAY = 7200; /* Seconds to bid on commodities */
int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int s_p_etu = DEF_S_P_ETU; /* seconds per Empire time unit */
-int etu_per_update = ETUS; /* # of etu's per update, from misc.h */
+int s_p_etu = 10; /* seconds per Empire time unit */
+int etu_per_update = 60; /* # of etu's per update */
int adj_update = 0; /* update time adjustment */
int update_window = 0; /* update window adjustment */
int hourslop = 5; /* amount of slop to match update times */
-s_char *update_times = ""; /* times regular update is allowed */
+char *update_times = ""; /* times regular update is allowed */
int update_policy = 0; /* update policy for regular updates */
int update_demandpolicy = 2; /* update policy for demand updates */
int update_missed = 999; /* demand updates missed before veto */
int update_wantmin = 0; /* number of votes required for demand update */
int blitz_time = 10; /* number of minutes between blitz updates */
-s_char *update_demandtimes = ""; /* times demand update is allowed */
-s_char *game_days = ""; /* days game is running */
-s_char *game_hours = ""; /* hours game is running */
+char *update_demandtimes = ""; /* times demand update is allowed */
+char *game_days = ""; /* days game is running */
+char *game_hours = ""; /* hours game is running */
+char *pre_update_hook = "";
int max_idle = 15; /* session dies after max_idle minutes idle */
int sect_mob_max = 127; /* sector mobility limits */
int sect_mob_neg_factor = 2; /* ETU/neg_factor = negative amount of mobility
a sector has after being taken */
+int anno_keep_days = 7; /* How long until annos expire (<0 never) */
+int news_keep_days = 10; /* How long until news expire (<0 never) */
int lost_items_timeout = 172800; /* How long before removing from database */
double combat_mob = 5.0; /* how much mob do units spend for combat? */
double mission_mob_cost = 0.0; /* Cost is percentage of max mob */
-double unit_damage = 0.30; /* Units take this % of normal damage */
-double people_damage = 1.00; /* Civs/Mil/Uw take this % of normal damage */
+double unit_damage = 0.30; /* Units take this fraction of normal damage */
+double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
double collateral_dam = 0.10; /* Side effect damage to sector */
double assault_penalty = 0.50; /* attack factor for para & assault troops */
-/* START_UNITS */
-#ifdef START_UNITS
-int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
-#endif /* START_UNITS */
-
/* opt_FUEL */
int fuel_mult = 10; /* 1 fuel = 10 mob */
-int land_grow_scale = 2; /* how fast eff grows for land units (xETUS) */
-int ship_grow_scale = 3; /* how fast eff grows for ships (xETUS) */
-int plane_grow_scale = 2; /* how fast eff grows for planes (xETUS) */
+float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
+float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
+float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
double fgrate = 0.0012; /* food growth rate (dt * fert) */
double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
int rollover_avail_max = 0; /* max. avail that can roll over an update */
/* opt_FALLOUT */
-/* these are the radioactive decay constants */
-/* fraction of commodity destroyed is
- etus*fallout/(1000*melt_item_denom[item])
- higher denominators for tougher commodities */
-int melt_item_denom[] =
- /* civ mil shell gun pet iron dust bar */
-{ 0, 4, 20, 80, 100, 50, 100, 100, 200,
- 2, 50, 100, 100, 2, 1000
-};
- /*food oil lcm hcm UW rads */
double decay_per_etu = 0.006; /* This gives a half life of ? etus,
about ? days.
half life in Jt
double tradetax = 0.99; /* Tax charged on trade */
double buytax = 1.0; /* Tax charged on market purchases */
int startmob = 127; /* Sanctuary starting mobility */
-double flakscale = 1.75; /* Scale factor for flak damage */
+float flakscale = 1.75f; /* Scale factor for flak damage */
/* money gained from taxes, paid to military, and reservists */
double money_civ = 0.0083333;
float edu_avg = 16.0 * 12.0;
-/* tech build limitations. Tech limits only apply after easy_tech.
- * Two ways of limiting tech: asymptotic or logrithmic:
- * tech_hard is asymptopic limitation, tech_log_base is the logrithmic
- * limitation. set tech_log_base > 1.0 to have it take effect,
- * set hard_tech > 0 to have it take effect
- * for log based, only tech values where the slop is < 1 are used */
-
+/* tech build limitations. */
float easy_tech = 1.00; /* amount of tech built with no penality */
-float hard_tech = 10.0; /* amount of in-efficiently built tech */
float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
float ally_factor = 2.0; /* shared tech with allies = 1/factor */
/* opt_SLOW_WAR */
int War_Cost = 1000; /* Cost to declare war */
-/* opt_DEMANDUPDATE */
-long last_demand_update = 0; /* When was last demand update? */
-
-
/* opt_DRNUKE */
float drnuke_const = .33; /* research must be at least drnuke_const*tech */
/* in order to build a nuke. For example, if
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
+long start_cash = 25000;
+
/* initial levels */
float start_education = 0.0;
float start_happiness = 0.0;