* ---
*
* constants.c: Global constants
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
a sector has after being taken */
int anno_keep_days = 7; /* How long until annos expire (<0 never) */
-int news_keep_days = 10; /* How long until news expire (<0 never) */
-int lost_items_timeout = 172800; /* How long before removing from database */
+int news_keep_days = 10; /* How long until news expire */
+int lost_keep_hours = 48; /* How long until lost items expire */
double combat_mob = 5.0; /* how much mob do units spend for combat? */
you can not get a precise number
without intensive simulation
(more than 3 digits). */
-double fallout_spread = 0.005; /* fraction of fallout that leaks into
+double fallout_spread = 0.005; /* fraction of fallout that leaks into
each surrounding sector */
/* end opt_FALLOUT */
double edu_cons = 600000.0;
/* hap and edu avg mean that the weight on current happiness is
- * (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu); */
+ * (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu); */
float hap_avg = 16.0 * 3.0;
float edu_avg = 16.0 * 12.0;