/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "wantupd.h"
-char *privname = "Deity forgot to edit econfig"; /* name of priv user */
-char *privlog = "careless@invalid"; /* logname of priv user */
-char *privip = "127.0.0.1 ::1"; /* divine hosts and networks */
+/* Name of the deity */
+char *privname = "Deity forgot to edit econfig";
+/* E-mail of the deity */
+char *privlog = "careless@invalid";
+/* Divine hosts and networks */
+char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
+
+char *disabled_commands = "";
+
+int keep_journal = 0; /* journal log file enabled */
int WORLD_X = 64; /* World size - x */
int WORLD_Y = 32; /* World size - y */
double fgrate = 0.0012; /* food growth rate (dt * fert) */
double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
double eatrate = 0.0005; /* food eating rate (dt * people) */
-/*double eatrate = 0.0001;*//* food eating rate (dt * people) */
double babyeat = 0.0060; /* food to mature 1 baby into a civilian */
-/*double babyeat = 0.0000;*//* food to mature 1 baby into a civilian */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */