/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * constants.c: Global constants file. Note that the "hours" file can
- * override these, as does the global "econfig" file.
+ * constants.c: Global constants
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
- *
*/
-#include "gamesdef.h"
-#include "misc.h"
+#include <config.h>
-char *privname = PRVNAM; /* name of priv user */
-char *privlog = PRVLOG; /* logname of priv user */
+#include "wantupd.h"
-int WORLD_X = DEF_WORLD_X; /* World size - x */
-int WORLD_Y = DEF_WORLD_Y; /* World size - y */
+/* Name of the deity */
+char *privname = "Deity forgot to edit econfig";
+/* E-mail of the deity */
+char *privlog = "careless@invalid";
+/* Divine hosts and networks */
+char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
+
+char *disabled_commands = "";
+
+int keep_journal = 0; /* journal log file enabled */
+
+int WORLD_X = 64; /* World size - x */
+int WORLD_Y = 32; /* World size - y */
int MARK_DELAY = 7200; /* Seconds to bid on commodities */
int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int s_p_etu = DEF_S_P_ETU; /* seconds per Empire time unit */
-int etu_per_update = ETUS; /* # of etu's per update, from misc.h */
-int adj_update = 0; /* update time adjustment */
-int update_window = 0; /* update window adjustment */
-int hourslop = 5; /* amount of slop to match update times */
-char *update_times = ""; /* times regular update is allowed */
-int update_policy = 0; /* update policy for regular updates */
-int update_demandpolicy = 2; /* update policy for demand updates */
+int s_p_etu = 10; /* seconds per Empire Time Unit */
+int etu_per_update = 60; /* # of etu's per update */
+int adj_update = 0; /* update time adjustment, in seconds */
+int update_window = 0; /* update window adjustment, in seconds */
+int hourslop = 5; /* update_times matching fuzz, in minutes */
+char *update_times = ""; /* update times for policy UDP_TIMES */
+int update_policy = UDP_DEFAULT; /* update policy for regular updates */
+int update_demandpolicy = UDDEM_DEFAULT; /* update policy for demand updates */
int update_missed = 999; /* demand updates missed before veto */
-int update_wantmin = 0; /* number of votes required for demand update */
+int update_wantmin = 1; /* votes required for demand update */
int blitz_time = 10; /* number of minutes between blitz updates */
-char *update_demandtimes = ""; /* times demand update is allowed */
+char *update_demandtimes = ""; /* demand update time ranges */
char *game_days = ""; /* days game is running */
char *game_hours = ""; /* hours game is running */
char *pre_update_hook = "";
double collateral_dam = 0.10; /* Side effect damage to sector */
double assault_penalty = 0.50; /* attack factor for para & assault troops */
-/* START_UNITS */
-#ifdef START_UNITS
-int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
-#endif /* START_UNITS */
-
/* opt_FUEL */
int fuel_mult = 10; /* 1 fuel = 10 mob */
-int land_grow_scale = 2; /* how fast eff grows for land units (xETUS) */
-int ship_grow_scale = 3; /* how fast eff grows for ships (xETUS) */
-int plane_grow_scale = 2; /* how fast eff grows for planes (xETUS) */
+float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
+float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
+float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
double fgrate = 0.0012; /* food growth rate (dt * fert) */
double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
double eatrate = 0.0005; /* food eating rate (dt * people) */
-/*double eatrate = 0.0001;*//* food eating rate (dt * people) */
double babyeat = 0.0060; /* food to mature 1 baby into a civilian */
-/*double babyeat = 0.0000;*//* food to mature 1 baby into a civilian */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */
int rollover_avail_max = 0; /* max. avail that can roll over an update */
/* opt_FALLOUT */
-/* these are the radioactive decay constants */
-/* fraction of commodity destroyed is
- etus*fallout/(1000*melt_item_denom[item])
- higher denominators for tougher commodities */
-int melt_item_denom[] =
- /* civ mil shell gun pet iron dust bar */
-{ 0, 4, 20, 80, 100, 50, 100, 100, 200,
- 2, 50, 100, 100, 2, 1000
-};
- /*food oil lcm hcm UW rads */
double decay_per_etu = 0.006; /* This gives a half life of ? etus,
about ? days.
half life in Jt
float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
/* 8 * 999 * 100 * 0.0004 = 319 */
int max_btus = 640; /* maximum # of btu's */
-double powe_cost = 10.0; /* btu cost to gen a power report */
double buil_bt = 10.0; /* tech level required to build a bridge */
int buil_bh = 100; /* hcm required to build a bridge */
/* opt_SLOW_WAR */
int War_Cost = 1000; /* Cost to declare war */
-/* opt_DRNUKE */
-float drnuke_const = .33; /* research must be at least drnuke_const*tech */
+float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
/* in order to build a nuke. For example, if
* drnuke_const is .25, you need a 75 res to
* build a nuke that takes 300 tech
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
+long start_cash = 25000;
+
/* initial levels */
float start_education = 0.0;
float start_happiness = 0.0;