/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
/* E-mail of the deity */
char *privlog = "careless@invalid";
/* Divine hosts and networks */
-char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
+char *privip = "127.0.0.1 ::1";
char *post_crash_dump_hook = "";
char *disabled_commands = "";
+int running_test_suite = 0; /* For use by "make check" only */
+
int keep_journal = 0; /* journal log file enabled */
int WORLD_X = 64; /* World size - x */
char *game_hours = ""; /* hours game is running */
char *pre_update_hook = "";
int max_idle = 15; /* session dies after max_idle minutes idle */
+int max_idle_visitor = 5; /* same for visitors */
+int login_grace_time = 120; /* Grace time for completing login (sec) */
int sect_mob_max = 127; /* sector mobility limits */
float sect_mob_scale = 1.0; /* accumulation multiplier */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */
/* values > 0.25 for either will overflow */
-int rollover_avail_max = 0; /* max. avail that can roll over an update */
+int rollover_avail_max = 50; /* max. avail that can roll over an update */
/* opt_FALLOUT */
double decay_per_etu = 0.006; /* This gives a half life of ? etus,
float edu_avg = 16.0 * 12.0;
-/* tech build limitations. */
+/* tech build limitations. */
float easy_tech = 1.00; /* amount of tech built with no penality */
float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
double buil_bc = 1000.0; /* cash required to build a bridge */
double buil_tower_bt = 100.0; /* tech level required to build a tower */
-int buil_tower_bh = 400; /* hcm required to build a bridge tower */
+int buil_tower_bh = 300; /* hcm required to build a bridge tower */
double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */
float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
* drnuke_const is .25, you need a 75 res to
* build a nuke that takes 300 tech
*/
-/* opt_TRADESHIPS */
+/* trade ships */
int trade_1_dist = 8; /* less than this gets no money */
int trade_2_dist = 14; /* less than this gets trade_1 money */
int trade_3_dist = 25; /* less than this gets trade_2 money */
float trade_3 = 0.050; /* return on trade_3 distance */
float trade_ally_bonus = 0.20; /* 20% bonus for trading with allies */
float trade_ally_cut = 0.10; /* 10% bonus for ally you trade with */
-/* end opt_TRADESHIPS */
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
-long start_cash = 25000;
+int start_cash = 25000;
/* initial levels */
float start_education = 0.0;