/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
- * Markus Armbruster, 2004-2012
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
/* E-mail of the deity */
char *privlog = "careless@invalid";
/* Divine hosts and networks */
-char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
+char *privip = "127.0.0.1 ::1";
char *post_crash_dump_hook = "";
char *disabled_commands = "";
+int running_test_suite = 0; /* For use by "make check" only */
+
int keep_journal = 0; /* journal log file enabled */
int WORLD_X = 64; /* World size - x */
char *game_hours = ""; /* hours game is running */
char *pre_update_hook = "";
int max_idle = 15; /* session dies after max_idle minutes idle */
+int max_idle_visitor = 5; /* same for visitors */
int login_grace_time = 120; /* Grace time for completing login (sec) */
int sect_mob_max = 127; /* sector mobility limits */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */
/* values > 0.25 for either will overflow */
-int rollover_avail_max = 0; /* max. avail that can roll over an update */
+int rollover_avail_max = 50; /* max. avail that can roll over an update */
/* opt_FALLOUT */
double decay_per_etu = 0.006; /* This gives a half life of ? etus,
float edu_avg = 16.0 * 12.0;
-/* tech build limitations. */
+/* tech build limitations. */
float easy_tech = 1.00; /* amount of tech built with no penality */
float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
-long start_cash = 25000;
+int start_cash = 25000;
/* initial levels */
float start_education = 0.0;