/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * constants.c: Global constants file. Note that the "hours" file can
- * override these, as does the global "econfig" file.
+ * constants.c: Global constants
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
- *
*/
#include <config.h>
-#include "misc.h"
+#include "optlist.h"
-char *privname = "Deity forgot to edit econfig"; /* name of priv user */
-char *privlog = "careless@invalid"; /* logname of priv user */
+/* Name of the deity */
+char *privname = "Deity forgot to edit econfig";
+/* E-mail of the deity */
+char *privlog = "careless@invalid";
+/* Divine hosts and networks */
+char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
+
+char *disabled_commands = "";
+
+int keep_journal = 0; /* journal log file enabled */
int WORLD_X = 64; /* World size - x */
int WORLD_Y = 32; /* World size - y */
int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int s_p_etu = 10; /* seconds per Empire time unit */
int etu_per_update = 60; /* # of etu's per update */
-int adj_update = 0; /* update time adjustment */
-int update_window = 0; /* update window adjustment */
-int hourslop = 5; /* amount of slop to match update times */
-char *update_times = ""; /* times regular update is allowed */
-int update_policy = 0; /* update policy for regular updates */
-int update_demandpolicy = 2; /* update policy for demand updates */
-int update_missed = 999; /* demand updates missed before veto */
-int update_wantmin = 0; /* number of votes required for demand update */
-int blitz_time = 10; /* number of minutes between blitz updates */
-char *update_demandtimes = ""; /* times demand update is allowed */
+int update_window = 0; /* update window adjustment, in seconds */
+int update_demand = UPD_DEMAND_NONE;
+int update_wantmin = 1; /* votes required for demand update */
+char *update_demandtimes = ""; /* demand update time ranges */
char *game_days = ""; /* days game is running */
char *game_hours = ""; /* hours game is running */
char *pre_update_hook = "";
double fgrate = 0.0012; /* food growth rate (dt * fert) */
double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
double eatrate = 0.0005; /* food eating rate (dt * people) */
-/*double eatrate = 0.0001;*//* food eating rate (dt * people) */
double babyeat = 0.0060; /* food to mature 1 baby into a civilian */
-/*double babyeat = 0.0000;*//* food to mature 1 baby into a civilian */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */
float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
/* 8 * 999 * 100 * 0.0004 = 319 */
int max_btus = 640; /* maximum # of btu's */
-double powe_cost = 10.0; /* btu cost to gen a power report */
double buil_bt = 10.0; /* tech level required to build a bridge */
int buil_bh = 100; /* hcm required to build a bridge */
-double buil_bc = 2000.0; /* cash required to build a bridge */
+double buil_bc = 1000.0; /* cash required to build a bridge */
double buil_tower_bt = 100.0; /* tech level required to build a tower */
int buil_tower_bh = 400; /* hcm required to build a bridge tower */
-double buil_tower_bc = 7500.0; /* cash required to build a bridge tower */
+double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */
/* opt_SLOW_WAR */
int War_Cost = 1000; /* Cost to declare war */
-/* opt_DRNUKE */
-float drnuke_const = .33; /* research must be at least drnuke_const*tech */
+float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
/* in order to build a nuke. For example, if
* drnuke_const is .25, you need a 75 res to
* build a nuke that takes 300 tech