/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996
- * Markus Armbruster, 2004-2013
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
char *disabled_commands = "";
+int running_test_suite = 0; /* For use by "make check" only */
+
int keep_journal = 0; /* journal log file enabled */
int WORLD_X = 64; /* World size - x */
double obrate = 0.005; /* other sectors birth rate */
double uwbrate = 0.0025; /* uncompensated worker birth rate */
/* values > 0.25 for either will overflow */
-int rollover_avail_max = 0; /* max. avail that can roll over an update */
+int rollover_avail_max = 50; /* max. avail that can roll over an update */
/* opt_FALLOUT */
double decay_per_etu = 0.006; /* This gives a half life of ? etus,