*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
UNMAPPED_CACHE(struct comstr, 0)},
{EF_LOST, "lost", "lostitems", lost_ca,
UNMAPPED_CACHE(struct loststr, EFF_OWNER)},
+ {EF_REALM, "realm", "realms", realm_ca,
+ UNMAPPED_CACHE(struct realmstr, EFF_OWNER)},
/* Static game data (configuration) */
{EF_SECTOR_CHR, "sect-chr", "sect_def", dchr_ca, ARRAY_TABLE(dchr, EFF_CFG)},
{EF_RESOURCES, "resources", NULL, symbol_ca, PTR_CACHE(resources, EFF_CFG)},
{EF_NATION_STATUS, "nation-status", NULL, symbol_ca,
PTR_CACHE(nation_status, EFF_CFG)},
+ {EF_SECTOR_NAVIGATION, "sector-navigation", NULL, symbol_ca,
+ PTR_CACHE(sector_navigation, EFF_CFG)},
+
+ /* Views */
+ {EF_COUNTRY, "country", NULL, cou_ca, UNMAPPED_CACHE(struct natstr, 0)},
/* Sentinel */
{EF_BAD, NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},