/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "optlist.h"
-#include "plane.h"
#include "product.h"
#include "prototypes.h"
#include "sect.h"
-#include "ship.h"
-static void init_mchr(void);
static void init_pchr(void);
-static void init_plchr(void);
void
global_init(void)
if (opt_RAILWAYS)
intrchr[INT_RAIL].in_enable = 0;
init_pchr();
- init_mchr();
- init_plchr();
-}
-
-static void
-init_mchr(void)
-{
- struct mchrstr *mp;
-
- for (mp = mchr; mp->m_name; mp++) {
- if (!mp->m_name[0])
- continue;
- if (mp->m_nplanes && !(mp->m_flags & M_MSL || mp->m_flags & M_FLY))
- mp->m_flags |= M_MSL;
- }
-}
-
-static void
-init_plchr(void)
-{
- struct plchrstr *pp;
-
- for (pp = plchr; pp->pl_name; pp++) {
- if (!pp->pl_name[0])
- continue;
- if (pp->pl_flags & P_M)
- pp->pl_flags |= P_V;
- }
}
static void