/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* item.c: Item characteristics
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-/*
- * must be in same order as defines in var.h
- */
+#include <config.h>
-#include "misc.h"
-#include "var.h"
#include "item.h"
-struct ichrstr ichr[I_MAX + 2] = {
-/* mnem vtype val sell lbs rg,wh,ur,bnk name */
- {'?', 0, 0, 0, 0, {0, 0, 0, 0}, "unused"},
-/* STM CHANGED HERE */
- {'c', V_CIVIL, 1, 0, 1, {10, 10, 10, 10}, "civilians"},
- {'m', V_MILIT, 0, 0, 1, {1, 1, 1, 1}, "military"},
- {'s', V_SHELL, 5, 1, 1, {1, 10, 1, 1}, "shells"},
- {'g', V_GUN, 60, 1, 10, {1, 10, 1, 1}, "guns"},
- {'p', V_PETROL, 4, 1, 1, {1, 10, 1, 1}, "petrol"},
- {'i', V_IRON, 2, 1, 1, {1, 10, 1, 1}, "iron ore"},
- {'d', V_DUST, 20, 1, 5, {1, 10, 1, 1}, "dust (gold)"},
- {'b', V_BAR, 280, 1, 50, {1, 5, 1, 4}, "bars of gold"},
- {'f', V_FOOD, 0, 1, 1, {1, 10, 1, 1}, "food"},
- {'o', V_OIL, 8, 1, 1, {1, 10, 1, 1}, "oil"},
- {'l', V_LCM, 2, 1, 1, {1, 10, 1, 1}, "light products"},
- {'h', V_HCM, 4, 1, 1, {1, 10, 1, 1}, "heavy products"},
- {'u', V_UW, 1, 1, 2, {1, 2, 1, 1}, "uncompensated workers"},
- {'r', V_RAD, 150, 1, 8, {1, 10, 1, 1}, "radioactive materials"},
- {0, 0, 0, 0, 0, {0, 0, 0, 0}, 0}
-};
+/*
+ * Table of item types
+ * Initialized on startup from item.config and deity custom config (if any).
+ */
+struct ichrstr ichr[I_MAX + 2];