/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* item.c: Item characteristics
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
+#include <config.h>
+
#include "item.h"
-struct ichrstr ichr[] = {
-/* mnem vtype val sell lbs {in rg wh ur bnk} melt name */
- {'c', I_CIVIL, 1, 0, 1, {1, 10, 10, 10, 10}, 4, "civilians"},
- {'m', I_MILIT, 0, 0, 1, {1, 1, 1, 1, 1}, 20, "military"},
- {'s', I_SHELL, 5, 1, 1, {1, 1, 10, 1, 1}, 80, "shells"},
- {'g', I_GUN, 60, 1, 10, {1, 1, 10, 1, 1}, 100, "guns"},
- {'p', I_PETROL, 4, 1, 1, {1, 1, 10, 1, 1}, 50, "petrol"},
- {'i', I_IRON, 2, 1, 1, {1, 1, 10, 1, 1}, 100, "iron ore"},
- {'d', I_DUST, 20, 1, 5, {1, 1, 10, 1, 1}, 100, "dust (gold)"},
- {'b', I_BAR, 280, 1, 50, {1, 1, 5, 1, 4}, 200, "bars of gold"},
- {'f', I_FOOD, 0, 1, 1, {1, 1, 10, 1, 1}, 2, "food"},
- {'o', I_OIL, 8, 1, 1, {1, 1, 10, 1, 1}, 50, "oil"},
- {'l', I_LCM, 2, 1, 1, {1, 1, 10, 1, 1}, 100, "light products"},
- {'h', I_HCM, 4, 1, 1, {1, 1, 10, 1, 1}, 100, "heavy products"},
- {'u', I_UW, 1, 1, 2, {1, 1, 2, 1, 1}, 2, "uncompensated workers"},
- {'r', I_RAD, 150, 1, 8, {1, 1, 10, 1, 1},1000, "radioactive materials"},
- {0, I_NONE, 0, 0, 0, {0, 0, 0, 0, 0}, 0, NULL}
-};
+/*
+ * Table of item types
+ * Initialized on startup from item.config and deity custom config (if any).
+ */
+struct ichrstr ichr[I_MAX + 2];