/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* item.c: Item characteristics
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-/*
- * must be in same order as defines in var.h
- */
+#include <config.h>
-#include "misc.h"
-#include "var.h"
#include "item.h"
-struct ichrstr ichr[I_MAX+2] = {
-/* mnem vtype val sell lbs rg,wh,ur,bnk name */
- { '?', 0, 0, 0, 0, { 0, 0, 0, 0}, "unused" },
-/* STM CHANGED HERE */
- { 'c', V_CIVIL, 1, 0, 1, {10,10,10,10}, "civilians" },
- { 'm', V_MILIT, 0, 0, 1, { 1, 1, 1, 1}, "military" },
- { 's', V_SHELL, 5, 1, 1, { 1,10, 1, 1}, "shells" },
- { 'g', V_GUN, 60, 1, 10,{ 1,10, 1, 1}, "guns" },
- { 'p', V_PETROL, 4, 1, 1, { 1,10, 1, 1}, "petrol" },
- { 'i', V_IRON, 2, 1, 1, { 1,10, 1, 1}, "iron ore" },
- { 'd', V_DUST, 20, 1, 5, { 1,10, 1, 1}, "dust (gold)" },
- { 'b', V_BAR, 280, 1, 50,{ 1, 5, 1, 4}, "bars of gold" },
- { 'f', V_FOOD, 0, 1, 1, { 1,10, 1, 1}, "food" },
- { 'o', V_OIL, 8, 1, 1, { 1,10, 1, 1}, "oil" },
- { 'l', V_LCM, 2, 1, 1, { 1,10, 1, 1}, "light products" },
- { 'h', V_HCM, 4, 1, 1, { 1,10, 1, 1}, "heavy products" },
- { 'u', V_UW, 1, 1, 2, { 1, 2, 1, 1}, "uncompensated workers"},
- { 'r', V_RAD, 150, 1, 8, { 1,10, 1, 1}, "radioactive materials"},
- { 0, 0, 0, 0, 0, { 0, 0, 0, 0}, 0 }
-};
-
-int itm_maxno = (sizeof(ichr) / sizeof(struct ichrstr)) - 1;
+/*
+ * Table of item types
+ * Initialized on startup from item.config and deity custom config (if any).
+ */
+struct ichrstr ichr[I_MAX + 2];