#include "misc.h"
#include "land.h"
-struct lchrstr lchr[] = {
-
-/* name
- lcm, hcm, mil, gun, shell, tech, $,
- att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
- flags, nv
- cargo
-*/
-
- {{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
- "cav cavalry",
- 10, 5, 0, 0, 0, 30, 500,
- 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_RECON | L_LIGHT,
- },
-
- {{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
- "linf light infantry",
- 8, 4, 0, 0, 0, 40, 300,
- 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_ASSAULT | L_LIGHT,
- },
-
- {{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
- "inf infantry",
- 10, 5, 0, 0, 0, 50, 500,
- 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT | L_LIGHT,
- },
-
- {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
- "mtif motor inf",
- 15, 10, 0, 0, 0, 190, 400,
- 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
- L_LIGHT,
- },
-
- {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
- "mif mech inf",
- 15, 10, 0, 0, 0, 190, 800,
- 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
- L_LIGHT,
- },
-
- {{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
- "mar marines",
- 10, 5, 0, 0, 0, 140, 1000,
- 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
- L_MARINE | L_ASSAULT | L_LIGHT,
- },
-
- {{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
- "sup supply",
- 10, 5, 0, 0, 0, 50, 500,
- 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_LIGHT | L_SUPPLY,
- },
-
- {{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
- "tra train",
- 100, 50, 0, 0, 0, 40, 3500,
- 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
- L_TRAIN | L_HEAVY | L_SUPPLY,
- },
-
- {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- "spy infiltrator",
- 10, 5, 0, 0, 0, 40, 750,
- 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
- },
-
- {{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- "com commando",
- 10, 5, 0, 0, 0, 55, 1500,
- 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
- },
-
- {{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
- "aau aa unit",
- 20, 10, 0, 0, 0, 70, 500,
- 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
- L_FLAK | L_LIGHT,
- },
-
- {{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
- "art artillery",
- 20, 10, 0, 0, 0, 35, 800,
- 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
- L_LIGHT,
- },
-
- {{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
- "lat lt artillery",
- 20, 10, 0, 0, 0, 70, 500,
- 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
- L_LIGHT,
- },
-
- {{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
- "hat hvy artillery",
- 40, 20, 0, 0, 0, 100, 800,
- 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
- 0,
- },
-
- {{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
- "mat mech artillery",
- 20, 10, 0, 0, 0, 200, 1000,
- 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
- L_LIGHT,
- },
-
- {{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
- "eng engineer",
- 10, 5, 0, 0, 0, 130, 3000,
- 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_ENGINEER | L_ASSAULT | L_LIGHT,
- },
-
- {{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
- "meng mech engineer",
- 10, 5, 0, 0, 0, 260, 4500,
- 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
- L_ENGINEER | L_ASSAULT | L_LIGHT,
- },
-
- {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
- "lar lt armor",
- 10, 5, 0, 0, 0, 150, 600,
- 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
- L_RECON | L_LIGHT,
- },
-
- {{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
- "har hvy armor",
- 20, 10, 0, 0, 0, 120, 500,
- 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
- 0,
- },
-
- {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
- "arm armor",
- 20, 10, 0, 0, 0, 170, 1000,
- 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
- L_LIGHT,
- },
-
- {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
- "sec security",
- 10, 5, 0, 0, 0, 170, 600,
- 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_SECURITY | L_LIGHT,
- },
-
- {{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
- "rad radar unit",
- 10, 5, 0, 0, 0, 270, 1000,
- 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
- L_RADAR | L_LIGHT,
- },
-
-/* name
- lcm, hcm, mil, gun, shell, tech, $,
- att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
- flags, nv
- cargo
-*/
-
- {{0},
- NULL,
- 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0,
- }
-};
+/*
+ * Table of land unit types
+ * Initialized on startup from land.config and deity custom config (if any).
+ */
+struct lchrstr lchr[];