#include "var.h"
#include "land.h"
-struct lchrstr lchr[] = {
+struct lchrstr lchr[] = {
/* name
lcm, hcm, mil, gun, shell, tech, $,
*/
/* ((int)((ETUS*4)/(mil/1000)) is enough food for 3 updates */
-{ 2,
- { V_FOOD, V_MILIT },
- { ((int)((ETUS*4)/20)), 20 },
-"cav cavalry",
- 10, 5, 0, 0, 0, 30, 500,
- 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_RECON|L_LIGHT,
- },
+ {2,
+ {V_FOOD, V_MILIT},
+ {((int)((ETUS * 4) / 20)), 20},
+ "cav cavalry",
+ 10, 5, 0, 0, 0, 30, 500,
+ 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ L_RECON | L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS)/4)), 1, 25 },
-"linf light infantry",
- 8, 4, 0, 0, 0, 40, 300,
- 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_ASSAULT|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS) / 4)), 1, 25},
+ "linf light infantry",
+ 8, 4, 0, 0, 0, 40, 300,
+ 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ L_ASSAULT | L_LIGHT,
+ },
-{ 2,
- { V_FOOD, V_MILIT },
- { ((int)((ETUS*4)/10)), 100 },
-"inf infantry",
- 10, 5, 0, 0, 0, 50, 500,
- 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT|L_LIGHT,
-},
+ {2,
+ {V_FOOD, V_MILIT},
+ {((int)((ETUS * 4) / 10)), 100},
+ "inf infantry",
+ 10, 5, 0, 0, 0, 50, 500,
+ 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ L_ASSAULT | L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*5)/5)), 8, 100 },
-"mtif motor inf",
- 15, 10, 0, 0, 0, 190, 400,
- 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
- L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 5)), 8, 100},
+ "mtif motor inf",
+ 15, 10, 0, 0, 0, 190, 400,
+ 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
+ L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*5)/5)), 8, 100 },
-"mif mech inf",
- 15, 10, 0, 0, 0, 190, 800,
- 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
- L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 5)), 8, 100},
+ "mif mech inf",
+ 15, 10, 0, 0, 0, 190, 800,
+ 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
+ L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*5)/5)), 4, 100 },
-"mar marines",
- 10, 5, 0, 0, 0, 140,1000,
- 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
- L_MARINE|L_ASSAULT|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 5)), 4, 100},
+ "mar marines",
+ 10, 5, 0, 0, 0, 140, 1000,
+ 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
+ L_MARINE | L_ASSAULT | L_LIGHT,
+ },
-{ 10,
- { V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT},
- { 200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
-"sup supply",
- 10, 5, 0, 0, 0, 50, 500,
- 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_LIGHT|L_SUPPLY,
-},
+ {10,
+ {V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
+ V_PETROL, V_MILIT},
+ {200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
+ "sup supply",
+ 10, 5, 0, 0, 0, 50, 500,
+ 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ L_LIGHT | L_SUPPLY,
+ },
-{ 12,
- { V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT,V_OIL,V_RAD},
- { 990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
-"tra train",
- 100, 50, 0, 0, 0, 40, 3500,
- 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
- L_XLIGHT|L_TRAIN|L_HEAVY|L_SUPPLY,
-},
+ {12,
+ {V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
+ V_PETROL, V_MILIT, V_OIL, V_RAD},
+ {990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
+ "tra train",
+ 100, 50, 0, 0, 0, 40, 3500,
+ 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
+ L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
+ },
-{ 0,
- { V_FOOD },
- { 0, },
-"spy infiltrator",
- 10, 5, 0, 0, 0, 40, 750,
- 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
- },
+ {0,
+ {V_FOOD},
+ {0,},
+ "spy infiltrator",
+ 10, 5, 0, 0, 0, 40, 750,
+ 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
+ },
-{ 1,
- { V_SHELL },
- { 3, },
-"com commando",
- 10, 5, 0, 0, 0, 55, 1500,
- 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
- },
+ {1,
+ {V_SHELL},
+ {3,},
+ "com commando",
+ 10, 5, 0, 0, 0, 55, 1500,
+ 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS)/5)), 5, 20 },
-"aau aa unit",
- 20, 10, 0, 0, 0, 70, 500,
- 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
- L_FLAK|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS) / 5)), 5, 20},
+ "aau aa unit",
+ 20, 10, 0, 0, 0, 70, 500,
+ 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
+ L_FLAK | L_LIGHT,
+ },
-{ 4,
- { V_FOOD, V_SHELL, V_MILIT, V_GUN},
- { ((int)((ETUS*4)/10)), 40, 25, 10 },
-"art artillery",
- 20, 10, 0, 0, 0, 35, 800,
- 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
- L_LIGHT,
-},
+ {4,
+ {V_FOOD, V_SHELL, V_MILIT, V_GUN},
+ {((int)((ETUS * 4) / 10)), 40, 25, 10},
+ "art artillery",
+ 20, 10, 0, 0, 0, 35, 800,
+ 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
+ L_LIGHT,
+ },
-{ 4,
- { V_FOOD, V_SHELL, V_MILIT, V_GUN },
- { ((int)((ETUS*4)/20)), 20, 25, 6 },
-"lat lt artillery",
- 20, 10, 0, 0, 0, 70, 500,
- 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
- L_LIGHT,
-},
+ {4,
+ {V_FOOD, V_SHELL, V_MILIT, V_GUN},
+ {((int)((ETUS * 4) / 20)), 20, 25, 6},
+ "lat lt artillery",
+ 20, 10, 0, 0, 0, 70, 500,
+ 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
+ L_LIGHT,
+ },
-{ 4,
- { V_FOOD, V_SHELL, V_MILIT, V_GUN },
- { ((int)((ETUS*4)/10)), 80, 25, 12 },
-"hat hvy artillery",
- 40, 20, 0, 0, 0, 100, 800,
- 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
- 0,
-},
+ {4,
+ {V_FOOD, V_SHELL, V_MILIT, V_GUN},
+ {((int)((ETUS * 4) / 10)), 80, 25, 12},
+ "hat hvy artillery",
+ 40, 20, 0, 0, 0, 100, 800,
+ 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
+ 0,
+ },
-{ 4,
- { V_FOOD, V_SHELL, V_MILIT, V_GUN },
- { ((int)((ETUS*5)/20)), 40, 25, 10 },
-"mat mech artillery",
- 20, 10, 0, 0, 0, 200, 1000,
- 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
- L_LIGHT,
-},
+ {4,
+ {V_FOOD, V_SHELL, V_MILIT, V_GUN},
+ {((int)((ETUS * 5) / 20)), 40, 25, 10},
+ "mat mech artillery",
+ 20, 10, 0, 0, 0, 200, 1000,
+ 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
+ L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*4)/20)), 3, 20},
-"eng engineer",
- 10, 5, 0, 0, 0, 130,3000,
- 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_ENGINEER|L_ASSAULT|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 4) / 20)), 3, 20},
+ "eng engineer",
+ 10, 5, 0, 0, 0, 130, 3000,
+ 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ L_ENGINEER | L_ASSAULT | L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*5)/20)), 4, 20 },
-"meng mech engineer",
- 10, 5, 0, 0, 0, 260,4500,
- 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
- L_ENGINEER|L_ASSAULT|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 20)), 4, 20},
+ "meng mech engineer",
+ 10, 5, 0, 0, 0, 260, 4500,
+ 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
+ L_ENGINEER | L_ASSAULT | L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL,V_MILIT },
- { ((int)((ETUS*5)/10)), 4, 50},
-"lar lt armor",
- 10, 5, 0, 0, 0, 150, 600,
- 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
- L_RECON|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 10)), 4, 50},
+ "lar lt armor",
+ 10, 5, 0, 0, 0, 150, 600,
+ 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
+ L_RECON | L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*4)/5)), 3, 100 },
-"har hvy armor",
- 20, 10, 0, 0, 0, 120, 500,
- 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
- 0,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 4) / 5)), 3, 100},
+ "har hvy armor",
+ 20, 10, 0, 0, 0, 120, 500,
+ 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
+ 0,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT},
- { ((int)((ETUS*5)/10)), 4, 50 },
-"arm armor",
- 20, 10, 0, 0, 0, 170,1000,
- 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
- L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 10)), 4, 50},
+ "arm armor",
+ 20, 10, 0, 0, 0, 170, 1000,
+ 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
+ L_LIGHT,
+ },
-{ 3,
- { V_FOOD, V_SHELL, V_MILIT },
- { ((int)((ETUS*5)/10)), 4, 50 },
-"sec security",
- 10, 5, 0, 0, 0, 170, 600,
- 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
- L_SECURITY|L_LIGHT,
-},
+ {3,
+ {V_FOOD, V_SHELL, V_MILIT},
+ {((int)((ETUS * 5) / 10)), 4, 50},
+ "sec security",
+ 10, 5, 0, 0, 0, 170, 600,
+ 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ L_SECURITY | L_LIGHT,
+ },
-{ 2,
- { V_FOOD, V_MILIT },
- { ((int)((ETUS*5)/40)), 10 },
-"rad radar unit",
- 10, 5, 0, 0, 0, 270,1000,
- 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
- L_XLIGHT|L_RADAR|L_LIGHT,
-},
+ {2,
+ {V_FOOD, V_MILIT},
+ {((int)((ETUS * 5) / 40)), 10},
+ "rad radar unit",
+ 10, 5, 0, 0, 0, 270, 1000,
+ 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
+ L_XLIGHT | L_RADAR | L_LIGHT,
+ },
/* name
lcm, hcm, mil, gun, shell, tech, $,
cargo
*/
-{ 0,
- { 0 },
- { 0 },
-"",
- 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0,
-}
+ {0,
+ {0},
+ {0},
+ "",
+ 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0,
+ }
};
-int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;
-
+int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;