/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* nsc.c: Empire selection global structures
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2007
*/
/*
#include <config.h>
#include <stddef.h>
-#include "misc.h"
-#include "xy.h"
-#include "loan.h"
+#include "empobj.h"
+#include "file.h"
#include "nsc.h"
-#include "news.h"
-#include "nuke.h"
-#include "plane.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
-#include "trade.h"
-#include "treaty.h"
-#include "genitem.h"
-#include "nat.h"
-#include "map.h"
-#include "commodity.h"
-#include "lost.h"
#include "product.h"
-#include "file.h"
#define fldoff(str, fld) offsetof(struct str, fld)
struct castr sect_ca[] = {
/* uid is encoded in x, y */
{NSC_NATID, 0, 0, fldoff(sctstr, sct_own), "owner", EF_NATION},
+ {NSC_SHORT, NSC_DEITY, 0, fldoff(sctstr, sct_elev), "elev", EF_BAD},
{NSC_XCOORD, NSC_CONST, 0, fldoff(sctstr, sct_x), "xloc", EF_BAD},
{NSC_YCOORD, NSC_CONST, 0, fldoff(sctstr, sct_y), "yloc", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr1), "terr1", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr2), "terr2", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr3), "terr3", EF_BAD},
+ {NSC_UCHAR, NSC_DEITY, 0, fldoff(sctstr, sct_dterr), "dterr", EF_BAD},
{NSC_XCOORD, 0, 0, fldoff(sctstr, sct_dist_x), "xdist", EF_BAD},
{NSC_YCOORD, 0, 0, fldoff(sctstr, sct_dist_y), "ydist", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(sctstr, sct_avail), "avail", EF_BAD},
{NSC_NATID, NSC_DEITY, 0, fldoff(sctstr, sct_che_target), "che_target",
EF_NATION},
{NSC_USHORT, 0, 0, fldoff(sctstr, sct_fallout), "fallout", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_road), "road", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_rail), "rail", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_defense), "dfense", EF_BAD},
EF_BAD},
{NSC_INT, 0, 0, offsetof(struct dchrstr, d_prd), "prd", EF_PRODUCT},
{NSC_INT, 0, 0, offsetof(struct dchrstr, d_peffic), "peffic", EF_BAD},
- {NSC_INT, 0, 0, offsetof(struct dchrstr, d_mcst), "mcst", EF_BAD},
- {NSC_INT, 0, 0, offsetof(struct dchrstr, d_emcst), "emcst", EF_BAD},
+ {NSC_FLOAT, 0, 0, offsetof(struct dchrstr, d_mob0), "mob0", EF_BAD},
+ {NSC_FLOAT, 0, 0, offsetof(struct dchrstr, d_mob1), "mob1", EF_BAD},
{NSC_SITYPE(d_navigation), 0, 0, offsetof(struct dchrstr, d_nav), "nav",
EF_SECTOR_NAVIGATION},
{NSC_SITYPE(i_packing), 0, 0, offsetof(struct dchrstr, d_pkg), "pkg",
};
#define NSC_GENITEM(ef_type, ef_chr) \
-{ NSC_SHORT, 0, 0, fldoff(genitem, uid), "uid", ef_type}, \
-{ NSC_NATID, 0, 0, fldoff(genitem, own), "owner", EF_NATION}, \
-{ NSC_XCOORD, 0, 0, fldoff(genitem, x), "xloc", EF_BAD}, \
-{ NSC_YCOORD, 0, 0, fldoff(genitem, y), "yloc", EF_BAD}, \
-{ NSC_CHAR, 0, 0, fldoff(genitem, type), "type", ef_chr}, \
-{ NSC_CHAR, 0, 0, fldoff(genitem, effic), "effic", EF_BAD}, \
-{ NSC_CHAR , 0, 0, fldoff(genitem, mobil), "mobil", EF_BAD}, \
-{ NSC_UCHAR , 0, 0, fldoff(genitem, off), "off", EF_BAD}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, tech), "tech", EF_BAD}, \
-{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(genitem, group), "group", EF_BAD}, \
-{ NSC_XCOORD, 0, 0, fldoff(genitem, opx), "opx", EF_BAD}, \
-{ NSC_YCOORD, 0, 0, fldoff(genitem, opy), "opy", EF_BAD}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, mission), "mission", EF_MISSIONS}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, radius), "radius", EF_BAD}
+{ NSC_SHORT, 0, 0, fldoff(empobj, uid), "uid", ef_type}, \
+{ NSC_NATID, 0, 0, fldoff(empobj, own), "owner", EF_NATION}, \
+{ NSC_XCOORD, 0, 0, fldoff(empobj, x), "xloc", EF_BAD}, \
+{ NSC_YCOORD, 0, 0, fldoff(empobj, y), "yloc", EF_BAD}, \
+{ NSC_CHAR, 0, 0, fldoff(empobj, type), "type", ef_chr}, \
+{ NSC_CHAR, 0, 0, fldoff(empobj, effic), "effic", EF_BAD}, \
+{ NSC_CHAR , 0, 0, fldoff(empobj, mobil), "mobil", EF_BAD}, \
+{ NSC_UCHAR , 0, 0, fldoff(empobj, off), "off", EF_BAD}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, tech), "tech", EF_BAD}, \
+{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(empobj, group), "group", EF_BAD}, \
+{ NSC_XCOORD, 0, 0, fldoff(empobj, opx), "opx", EF_BAD}, \
+{ NSC_YCOORD, 0, 0, fldoff(empobj, opy), "opy", EF_BAD}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, mission), "mission", EF_MISSIONS}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, radius), "radius", EF_BAD}
struct castr ship_ca[] = {
NSC_GENITEM(EF_SHIP, EF_SHIP_CHR),
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_pstage), "pstage",
EF_PLAGUE_STAGES},
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_ptime), "ptime", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(shpstr, shp_timestamp), "timestamp",
EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(shpstr, shp_mobquota), "mquota", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(plnstr, pln_nuketype), "nuketype", EF_BAD},
{NSC_CHAR, NSC_BITS, 0, fldoff(plnstr, pln_flags), "flags",
EF_PLANE_FLAGS},
- {NSC_TIME, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(plnstr, pln_timestamp), "timestamp",
EF_BAD},
{NSC_FLOAT, 0, 0, fldoff(plnstr, pln_theta), "theta", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, fldoff(lndstr, lnd_ptime), "ptime", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(lndstr, lnd_land), "land", EF_BAD},
{NSC_UCHAR, NSC_EXTRA, 0, fldoff(lndstr, lnd_nland), "nland", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_att), "att", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_def), "def", EF_BAD},
{NSC_INT, NSC_EXTRA, 0, fldoff(lndstr, lnd_vul), "vul", EF_BAD},
"yorg", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(natstr, nat_dayno), "dayno", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(natstr, nat_update), "update", EF_BAD},
- {NSC_UCHAR, 0, 0, fldoff(natstr, nat_missed), "missed", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_tgms), "tgms", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_ann), "ann", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_minused), "minused", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(natstr, nat_btu), "btu", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(natstr, nat_access), "access", EF_BAD},
{NSC_LONG, 0, 0, fldoff(natstr, nat_reserve), "milreserve", EF_BAD},
{NSC_LONG, 0, 0, fldoff(natstr, nat_money), "money", EF_BAD},
{NSC_TIME, 0, 0, fldoff(natstr, nat_last_login), "login", EF_BAD},
"contacts", EF_BAD},
{NSC_UCHAR, NSC_EXTRA | NSC_BITS, MAXNOC, fldoff(natstr, nat_rejects),
"rejects", EF_NATION_REJECTS},
- /* FIXME nat_priorities[] */
{NSC_LONG, NSC_BITS, 0, fldoff(natstr, nat_flags), "flags",
EF_NATION_FLAGS},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
+struct castr game_ca[] = {
+ /* no need for uid */
+ {NSC_CHAR, 0, 0, offsetof(struct gamestr, game_upd_disable),
+ "upd_disable", EF_BAD},
+ {NSC_SHORT, 0, 0, offsetof(struct gamestr, game_turn), "turn", EF_BAD},
+ {NSC_SHORT, NSC_DEITY, 0, offsetof(struct gamestr, game_tick), "tick",
+ EF_BAD},
+ {NSC_TIME, NSC_DEITY, 0, offsetof(struct gamestr, game_rt), "rt", EF_BAD},
+ {NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
+};
+
struct castr intrchr_ca[] = {
/* no need for uid as long as it's not referenced from other tables */
{NSC_STRING, NSC_CONST, 0, offsetof(struct sctintrins, in_name), "name",
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
+struct castr update_ca[] = {
+ {NSC_TIME, 0, 0, 0, "time", EF_BAD},
+ {NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
+};
+
struct castr empfile_ca[] = {
{NSC_INT, 0, 0, offsetof(struct empfile, uid), "uid", EF_TABLE},
{NSC_STRING, NSC_CONST, 0, offsetof(struct empfile, name), "name", EF_BAD},