struct castr sect_ca[] = {
/* uid is encoded in x, y */
{NSC_NATID, 0, 0, fldoff(sctstr, sct_own), "owner", EF_NATION},
+ {NSC_SHORT, NSC_DEITY, 0, fldoff(sctstr, sct_elev), "elev", EF_BAD},
{NSC_XCOORD, NSC_CONST, 0, fldoff(sctstr, sct_x), "xloc", EF_BAD},
{NSC_YCOORD, NSC_CONST, 0, fldoff(sctstr, sct_y), "yloc", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
"contacts", EF_BAD},
{NSC_UCHAR, NSC_EXTRA | NSC_BITS, MAXNOC, fldoff(natstr, nat_rejects),
"rejects", EF_NATION_REJECTS},
- /* FIXME nat_priorities[] */
{NSC_LONG, NSC_BITS, 0, fldoff(natstr, nat_flags), "flags",
EF_NATION_FLAGS},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
struct castr game_ca[] = {
+ /* no need for uid */
+ {NSC_CHAR, 0, 0, offsetof(struct gamestr, game_upd_disable),
+ "upd_disable", EF_BAD},
{NSC_SHORT, 0, 0, offsetof(struct gamestr, game_turn), "turn", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, offsetof(struct gamestr, game_tick), "tick",
EF_BAD},