/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* nsc.c: Empire selection global structures
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2007
*/
/*
#include <config.h>
#include <stddef.h>
-#include "misc.h"
-#include "xy.h"
-#include "loan.h"
+#include "empobj.h"
+#include "file.h"
#include "nsc.h"
-#include "news.h"
-#include "nuke.h"
-#include "plane.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
-#include "trade.h"
-#include "treaty.h"
-#include "genitem.h"
-#include "nat.h"
-#include "map.h"
-#include "commodity.h"
-#include "lost.h"
#include "product.h"
-#include "file.h"
#define fldoff(str, fld) offsetof(struct str, fld)
{NSC_INT, 0, 0, offsetof(struct pchrstr, p_nlndx), "nlndx", EF_LEVEL},
{NSC_INT, 0, 0, offsetof(struct pchrstr, p_nlmin), "nlmin", EF_BAD},
{NSC_INT, 0, 0, offsetof(struct pchrstr, p_nllag), "nllag", EF_BAD},
- {NSC_INT, 0, 0, offsetof(struct pchrstr, p_effic), "effic", EF_BAD},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
struct castr sect_ca[] = {
/* uid is encoded in x, y */
{NSC_NATID, 0, 0, fldoff(sctstr, sct_own), "owner", EF_NATION},
+ {NSC_SHORT, NSC_DEITY, 0, fldoff(sctstr, sct_elev), "elev", EF_BAD},
{NSC_XCOORD, NSC_CONST, 0, fldoff(sctstr, sct_x), "xloc", EF_BAD},
{NSC_YCOORD, NSC_CONST, 0, fldoff(sctstr, sct_y), "yloc", EF_BAD},
- {NSC_TYPEID, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
+ {NSC_UCHAR, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_effic), "effic", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(sctstr, sct_mobil), "mobil", EF_BAD},
{NSC_UCHAR, NSC_DEITY, 0, fldoff(sctstr, sct_loyal), "loyal", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr1), "terr1", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr2), "terr2", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_terr3), "terr3", EF_BAD},
+ {NSC_UCHAR, NSC_DEITY, 0, fldoff(sctstr, sct_dterr), "dterr", EF_BAD},
{NSC_XCOORD, 0, 0, fldoff(sctstr, sct_dist_x), "xdist", EF_BAD},
{NSC_YCOORD, 0, 0, fldoff(sctstr, sct_dist_y), "ydist", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(sctstr, sct_avail), "avail", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_work), "work", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_coastal), "coastal", EF_BAD},
- {NSC_TYPEID, 0, 0, fldoff(sctstr, sct_newtype), "newdes", EF_SECTOR_CHR},
+ {NSC_UCHAR, 0, 0, fldoff(sctstr, sct_newtype), "newdes", EF_SECTOR_CHR},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_min), "min", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_gmin), "gold", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_fertil), "fert", EF_BAD},
{NSC_NATID, NSC_DEITY, 0, fldoff(sctstr, sct_che_target), "che_target",
EF_NATION},
{NSC_USHORT, 0, 0, fldoff(sctstr, sct_fallout), "fallout", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_road), "road", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_rail), "rail", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_defense), "dfense", EF_BAD},
{NSC_STRINGY, NSC_CONST, 1, offsetof(struct dchrstr, d_mnem), "mnem",
EF_BAD},
{NSC_INT, 0, 0, offsetof(struct dchrstr, d_prd), "prd", EF_PRODUCT},
- {NSC_INT, 0, 0, offsetof(struct dchrstr, d_mcst), "mcst", EF_BAD},
+ {NSC_INT, 0, 0, offsetof(struct dchrstr, d_peffic), "peffic", EF_BAD},
+ {NSC_FLOAT, 0, 0, offsetof(struct dchrstr, d_mob0), "mob0", EF_BAD},
+ {NSC_FLOAT, 0, 0, offsetof(struct dchrstr, d_mob1), "mob1", EF_BAD},
{NSC_SITYPE(d_navigation), 0, 0, offsetof(struct dchrstr, d_nav), "nav",
EF_SECTOR_NAVIGATION},
{NSC_SITYPE(i_packing), 0, 0, offsetof(struct dchrstr, d_pkg), "pkg",
};
#define NSC_GENITEM(ef_type, ef_chr) \
-{ NSC_SHORT, 0, 0, fldoff(genitem, uid), "uid", ef_type}, \
-{ NSC_NATID, 0, 0, fldoff(genitem, own), "owner", EF_NATION}, \
-{ NSC_XCOORD, 0, 0, fldoff(genitem, x), "xloc", EF_BAD}, \
-{ NSC_YCOORD, 0, 0, fldoff(genitem, y), "yloc", EF_BAD}, \
-{ NSC_TYPEID, 0, 0, fldoff(genitem, type), "type", ef_chr}, \
-{ NSC_CHAR, 0, 0, fldoff(genitem, effic), "effic", EF_BAD}, \
-{ NSC_CHAR , 0, 0, fldoff(genitem, mobil), "mobil", EF_BAD}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, tech), "tech", EF_BAD}, \
-{ NSC_CHAR, NSC_EXTRA, 0, fldoff(genitem, group), "group", EF_BAD}, \
-{ NSC_XCOORD, 0, 0, fldoff(genitem, opx), "opx", EF_BAD}, \
-{ NSC_YCOORD, 0, 0, fldoff(genitem, opy), "opy", EF_BAD}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, mission), "mission", EF_MISSIONS}, \
-{ NSC_SHORT, 0, 0, fldoff(genitem, radius), "radius", EF_BAD}
+{ NSC_SHORT, 0, 0, fldoff(empobj, uid), "uid", ef_type}, \
+{ NSC_NATID, 0, 0, fldoff(empobj, own), "owner", EF_NATION}, \
+{ NSC_XCOORD, 0, 0, fldoff(empobj, x), "xloc", EF_BAD}, \
+{ NSC_YCOORD, 0, 0, fldoff(empobj, y), "yloc", EF_BAD}, \
+{ NSC_CHAR, 0, 0, fldoff(empobj, type), "type", ef_chr}, \
+{ NSC_CHAR, 0, 0, fldoff(empobj, effic), "effic", EF_BAD}, \
+{ NSC_CHAR , 0, 0, fldoff(empobj, mobil), "mobil", EF_BAD}, \
+{ NSC_UCHAR , 0, 0, fldoff(empobj, off), "off", EF_BAD}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, tech), "tech", EF_BAD}, \
+{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(empobj, group), "group", EF_BAD}, \
+{ NSC_XCOORD, 0, 0, fldoff(empobj, opx), "opx", EF_BAD}, \
+{ NSC_YCOORD, 0, 0, fldoff(empobj, opy), "opy", EF_BAD}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, mission), "mission", EF_MISSIONS}, \
+{ NSC_SHORT, 0, 0, fldoff(empobj, radius), "radius", EF_BAD}
struct castr ship_ca[] = {
NSC_GENITEM(EF_SHIP, EF_SHIP_CHR),
- {NSC_CHAR, 0, 0, fldoff(shpstr, shp_fleet), "fleet", EF_BAD},
+ {NSC_STRINGY, 0, 1, fldoff(shpstr, shp_fleet), "fleet", EF_BAD},
{NSC_UCHAR, NSC_EXTRA, 0, fldoff(shpstr, shp_nplane), "nplane", EF_BAD},
{NSC_UCHAR, NSC_EXTRA, 0, fldoff(shpstr, shp_nland), "nland", EF_BAD},
{NSC_XCOORD, 0, 0, fldoff(shpstr, shp_destx[0]), "xstart", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_pstage), "pstage",
EF_PLAGUE_STAGES},
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_ptime), "ptime", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(shpstr, shp_timestamp), "timestamp",
EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(shpstr, shp_mobquota), "mquota", EF_BAD},
struct castr plane_ca[] = {
NSC_GENITEM(EF_PLANE, EF_PLANE_CHR),
- {NSC_CHAR, 0, 0, fldoff(plnstr, pln_wing), "wing", EF_BAD},
+ {NSC_STRINGY, 0, 1, fldoff(plnstr, pln_wing), "wing", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(plnstr, pln_range), "range", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(plnstr, pln_ship), "ship", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(plnstr, pln_land), "land", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(plnstr, pln_nuketype), "nuketype", EF_BAD},
{NSC_CHAR, NSC_BITS, 0, fldoff(plnstr, pln_flags), "flags",
EF_PLANE_FLAGS},
- {NSC_TIME, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(plnstr, pln_timestamp), "timestamp",
EF_BAD},
{NSC_FLOAT, 0, 0, fldoff(plnstr, pln_theta), "theta", EF_BAD},
struct castr land_ca[] = {
NSC_GENITEM(EF_LAND, EF_LAND_CHR),
- {NSC_CHAR, 0, 0, fldoff(lndstr, lnd_army), "army", EF_BAD},
+ {NSC_STRINGY, 0, 1, fldoff(lndstr, lnd_army), "army", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(lndstr, lnd_ship), "ship", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(lndstr, lnd_harden), "harden", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(lndstr, lnd_retreat), "retreat", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, fldoff(lndstr, lnd_ptime), "ptime", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(lndstr, lnd_land), "land", EF_BAD},
{NSC_UCHAR, NSC_EXTRA, 0, fldoff(lndstr, lnd_nland), "nland", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_att), "att", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_def), "def", EF_BAD},
{NSC_INT, NSC_EXTRA, 0, fldoff(lndstr, lnd_vul), "vul", EF_BAD},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
-struct castr nat_ca[] = {
+struct castr cou_ca[] = {
/*
- * Keep selectors cnum, stat and cname at the beginning.
- * ef_init_srv() makes their copies in cou_ca[] accessible for
- * mortals.
- * It should also make tech, research, education and happiness
- * available, but can't express the obfuscation necessary for
- * foreign levels.
- * It should also make relations available, but can't express how
- * to obey HIDDEN.
+ * This is the owner's view, i.e. it applies only to the own
+ * nation. The public view nat_ca[], which applies to all
+ * nations, has the same selectors with different flags: NSC_DEITY
+ * is set except for cnum (which must come first) and all
+ * NSC_EXTRA selectors, NSC_EXTRA is cleared.
+ * nat_ca[] should also make tech, research, education and
+ * happiness available, but we can't express the obfuscation
+ * necessary for foreign levels.
*/
{NSC_NATID, 0, 0, fldoff(natstr, nat_cnum), "cnum", EF_NATION},
- {NSC_SITYPE(nat_status), 0, 0, fldoff(natstr, nat_stat), "stat",
- EF_NATION_STATUS},
- {NSC_STRINGY, 0, 20, fldoff(natstr, nat_cnam), "cname", EF_BAD},
- {NSC_STRINGY, NSC_DEITY, 20, fldoff(natstr, nat_pnam), "passwd", EF_BAD},
+ {NSC_SITYPE(nat_status), NSC_EXTRA, 0, fldoff(natstr, nat_stat),
+ "stat", EF_NATION_STATUS},
+ {NSC_STRINGY, NSC_EXTRA, 20, fldoff(natstr, nat_cnam), "cname", EF_BAD},
+ {NSC_STRINGY, NSC_DEITY | NSC_EXTRA, 20, fldoff(natstr, nat_pnam),
+ "passwd", EF_BAD},
{NSC_STRINGY, 0, 32, fldoff(natstr, nat_hostaddr), "ip", EF_BAD},
{NSC_STRINGY, 0, 512, fldoff(natstr, nat_hostname), "hostname", EF_BAD},
{NSC_STRINGY, 0, 32, fldoff(natstr, nat_userid), "userid", EF_BAD},
{NSC_XCOORD, 0, 0, fldoff(natstr, nat_xcap), "xcap", EF_BAD},
{NSC_YCOORD, 0, 0, fldoff(natstr, nat_ycap), "ycap", EF_BAD},
- {NSC_XCOORD, NSC_DEITY, 0, fldoff(natstr, nat_xorg), "xorg", EF_BAD},
- {NSC_YCOORD, NSC_DEITY, 0, fldoff(natstr, nat_yorg), "yorg", EF_BAD},
+ {NSC_XCOORD, NSC_DEITY | NSC_EXTRA, 0, fldoff(natstr, nat_xorg),
+ "xorg", EF_BAD},
+ {NSC_YCOORD, NSC_DEITY | NSC_EXTRA, 0, fldoff(natstr, nat_yorg),
+ "yorg", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(natstr, nat_dayno), "dayno", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(natstr, nat_update), "update", EF_BAD},
- {NSC_UCHAR, 0, 0, fldoff(natstr, nat_missed), "missed", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_tgms), "tgms", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_ann), "ann", EF_BAD},
{NSC_USHORT, 0, 0, fldoff(natstr, nat_minused), "minused", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(natstr, nat_btu), "btu", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(natstr, nat_access), "access", EF_BAD},
{NSC_LONG, 0, 0, fldoff(natstr, nat_reserve), "milreserve", EF_BAD},
{NSC_LONG, 0, 0, fldoff(natstr, nat_money), "money", EF_BAD},
{NSC_TIME, 0, 0, fldoff(natstr, nat_last_login), "login", EF_BAD},
EF_BAD},
{NSC_FLOAT, 0, 0, fldoff(natstr, nat_level[NAT_HLEV]), "happiness",
EF_BAD},
- {NSC_SHORT, 0, MAXNOC, fldoff(natstr, nat_relate), "relations",
+ {NSC_HIDDEN, NSC_EXTRA, MAXNOC, fldoff(natstr, nat_relate), "relations",
EF_NATION_RELATIONS},
- /* should show mortals whether there's contact (obvious from relations?) */
- {NSC_UCHAR, NSC_DEITY, MAXNOC, fldoff(natstr, nat_contact), "contacts",
- EF_BAD},
- {NSC_UCHAR, 0, MAXNOC, fldoff(natstr, nat_rejects), "rejects",
- EF_BAD},
- /* FIXME nat_priorities[] */
+ /* mortals know there's contact (relations show), but not how strong */
+ {NSC_UCHAR, NSC_DEITY | NSC_EXTRA, MAXNOC, fldoff(natstr, nat_contact),
+ "contacts", EF_BAD},
+ {NSC_UCHAR, NSC_EXTRA | NSC_BITS, MAXNOC, fldoff(natstr, nat_rejects),
+ "rejects", EF_NATION_REJECTS},
{NSC_LONG, NSC_BITS, 0, fldoff(natstr, nat_flags), "flags",
EF_NATION_FLAGS},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
-struct castr cou_ca[sizeof(nat_ca) / sizeof(*nat_ca)];
+struct castr nat_ca[sizeof(cou_ca) / sizeof(*cou_ca)];
/* initialized in ef_init_srv() */
struct castr realm_ca[] = {
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
+struct castr game_ca[] = {
+ /* no need for uid */
+ {NSC_CHAR, 0, 0, offsetof(struct gamestr, game_upd_disable),
+ "upd_disable", EF_BAD},
+ {NSC_SHORT, 0, 0, offsetof(struct gamestr, game_turn), "turn", EF_BAD},
+ {NSC_SHORT, NSC_DEITY, 0, offsetof(struct gamestr, game_tick), "tick",
+ EF_BAD},
+ {NSC_TIME, NSC_DEITY, 0, offsetof(struct gamestr, game_rt), "rt", EF_BAD},
+ {NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
+};
+
struct castr intrchr_ca[] = {
/* no need for uid as long as it's not referenced from other tables */
{NSC_STRING, NSC_CONST, 0, offsetof(struct sctintrins, in_name), "name",
{NSC_UCHAR, 0, 0, offsetof(struct sctintrins, in_hcms), "hcms", EF_BAD},
{NSC_UCHAR, 0, 0, offsetof(struct sctintrins, in_dcost), "dcost", EF_BAD},
{NSC_UCHAR, 0, 0, offsetof(struct sctintrins, in_mcost), "mcost", EF_BAD},
+ {NSC_UCHAR, 0, 0, offsetof(struct sctintrins, in_enable), "enable",
+ EF_BAD},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
};
+struct castr update_ca[] = {
+ {NSC_TIME, 0, 0, 0, "time", EF_BAD},
+ {NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
+};
+
struct castr empfile_ca[] = {
{NSC_INT, 0, 0, offsetof(struct empfile, uid), "uid", EF_TABLE},
{NSC_STRING, NSC_CONST, 0, offsetof(struct empfile, name), "name", EF_BAD},