/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.c: Nuke characteristics
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "nuke.h"
-
+#include <config.h>
-struct nchrstr nchr[N_MAXNUKE] = {
- /* name lcm hcm oil rads blst dam cost tech lbs flags */
- { "10kt fission", 50, 50, 25, 70, 3, 70, 10000, 280, 4, 0 },
- { "15kt fission", 50, 50, 25, 80, 3, 90, 15000, 290, 5, 0 },
- { "50kt fission", 60, 60, 30, 90, 3, 100, 25000, 300, 6, 0 },
- { "100kt fission", 75, 75, 40, 120, 4, 125, 30000, 310, 8, 0 },
- { "5kt fusion", 15, 15, 15, 30, 2, 80, 12500, 315, 1, 0 },
- { "75kt fusion", 40, 40, 35, 50, 3, 90, 20000, 320, 3, 0 },
- { "250kt fusion", 50, 50, 45, 60, 4, 110, 25000, 330, 4, 0 },
- { "500kt fusion", 60, 60, 50, 80, 5, 120, 35000, 340, 5, 0 },
- { "1mt fusion", 75, 75, 50, 110, 6, 150, 40000, 350, 5, 0 },
- { "60kt neutron", 60, 60, 30, 100, 3, 30, 30000, 355, 2, N_NEUT },
- { "3mt fusion", 100, 100, 75, 130, 7, 170, 45000, 360, 6, 0 },
- { "5mt fusion", 120, 120, 100, 150, 8, 190, 50000, 370, 8, 0 },
- { "120kt neutron", 75, 75, 40, 120, 5, 50, 36000, 375, 3, N_NEUT },
- { "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
-};
+#include "nuke.h"
-int nuk_maxno = (sizeof(nchr) / sizeof(struct nchrstr)) - 1;
+/*
+ * Table of nuke types
+ * Initialized on startup from nuke.config and deity custom config (if any).
+ */
+struct nchrstr nchr[N_MAXNUKE + 1];