#endif
#ifdef SHIPNAMES
-int opt_SHIPNAMES = 1; /* not used currently */
+int opt_SHIPNAMES = 1; /* not used currently */
#else
-int opt_SHIPNAMES = 0; /* not used currently */
+int opt_SHIPNAMES = 0; /* not used currently */
#endif
#ifdef NEUTRON
#endif
struct option_list Options[] = {
-{ "ALL_BLEED", &opt_ALL_BLEED },
-{ "BIG_CITY", &opt_BIG_CITY },
-{ "BLITZ", &opt_BLITZ },
-{ "BRIDGETOWERS", &opt_BRIDGETOWERS },
-{ "DEFENSE_INFRA", &opt_DEFENSE_INFRA },
-{ "DEMANDUPDATE", &opt_DEMANDUPDATE },
-{ "DRNUKE", &opt_DRNUKE },
-{ "EASY_BRIDGES", &opt_EASY_BRIDGES },
-{ "FALLOUT", &opt_FALLOUT },
-{ "FUEL", &opt_FUEL },
-{ "GODNEWS", &opt_GODNEWS },
-{ "GO_RENEW", &opt_GO_RENEW },
-{ "GRAB_THINGS", &opt_GRAB_THINGS },
-{ "HIDDEN", &opt_HIDDEN },
-{ "INTERDICT_ATT", &opt_INTERDICT_ATT },
-{ "LANDSPIES", &opt_LANDSPIES },
-{ "LOANS", &opt_LOANS },
-{ "LOSE_CONTACT", &opt_LOSE_CONTACT },
-{ "MARKET", &opt_MARKET },
-{ "MOB_ACCESS", &opt_MOB_ACCESS },
-{ "NEUTRON", &opt_NEUTRON },
-{ "NEW_STARVE", &opt_NEW_STARVE },
-{ "NEW_WORK", &opt_NEW_WORK },
-{ "NEWPOWER", &opt_NEWPOWER },
-{ "NO_FORT_FIRE", &opt_NO_FORT_FIRE },
-{ "NO_HCMS", &opt_NO_HCMS },
-{ "NO_LCMS", &opt_NO_LCMS },
-{ "NO_OIL", &opt_NO_OIL },
-{ "NO_PLAGUE", &opt_NO_PLAGUE },
-{ "NOFOOD", &opt_NOFOOD },
-{ "NOMOBCOST", &opt_NOMOBCOST },
-{ "NONUKES", &opt_NONUKES },
-{ "NUKEFAILDETONATE", &opt_NUKEFAILDETONATE },
-{ "ORBIT", &opt_ORBIT },
-{ "PINPOINTMISSILE", &opt_PINPOINTMISSILE },
-{ "PLANENAMES", &opt_PLANENAMES },
-{ "RES_POP", &opt_RES_POP },
-{ "SAIL", &opt_SAIL },
-{ "SHIP_DECAY", &opt_SHIP_DECAY },
-{ "SHIPNAMES", &opt_SHIPNAMES },
-{ "SHOWPLANE", &opt_SHOWPLANE },
-{ "SLOW_WAR", &opt_SLOW_WAR },
-{ "SNEAK_ATTACK", &opt_SNEAK_ATTACK },
-{ "SUPER_BARS", &opt_SUPER_BARS },
-{ "TECH_POP", &opt_TECH_POP },
-{ "TRADESHIPS", &opt_TRADESHIPS },
-{ "TREATIES", &opt_TREATIES },
-{ "UPDATESCHED", &opt_UPDATESCHED },
-{ NULL, NULL },
+ {"ALL_BLEED", &opt_ALL_BLEED},
+ {"BIG_CITY", &opt_BIG_CITY},
+ {"BLITZ", &opt_BLITZ},
+ {"BRIDGETOWERS", &opt_BRIDGETOWERS},
+ {"DEFENSE_INFRA", &opt_DEFENSE_INFRA},
+ {"DEMANDUPDATE", &opt_DEMANDUPDATE},
+ {"DRNUKE", &opt_DRNUKE},
+ {"EASY_BRIDGES", &opt_EASY_BRIDGES},
+ {"FALLOUT", &opt_FALLOUT},
+ {"FUEL", &opt_FUEL},
+ {"GODNEWS", &opt_GODNEWS},
+ {"GO_RENEW", &opt_GO_RENEW},
+ {"GRAB_THINGS", &opt_GRAB_THINGS},
+ {"HIDDEN", &opt_HIDDEN},
+ {"INTERDICT_ATT", &opt_INTERDICT_ATT},
+ {"LANDSPIES", &opt_LANDSPIES},
+ {"LOANS", &opt_LOANS},
+ {"LOSE_CONTACT", &opt_LOSE_CONTACT},
+ {"MARKET", &opt_MARKET},
+ {"MOB_ACCESS", &opt_MOB_ACCESS},
+ {"NEUTRON", &opt_NEUTRON},
+ {"NEW_STARVE", &opt_NEW_STARVE},
+ {"NEW_WORK", &opt_NEW_WORK},
+ {"NEWPOWER", &opt_NEWPOWER},
+ {"NO_FORT_FIRE", &opt_NO_FORT_FIRE},
+ {"NO_HCMS", &opt_NO_HCMS},
+ {"NO_LCMS", &opt_NO_LCMS},
+ {"NO_OIL", &opt_NO_OIL},
+ {"NO_PLAGUE", &opt_NO_PLAGUE},
+ {"NOFOOD", &opt_NOFOOD},
+ {"NOMOBCOST", &opt_NOMOBCOST},
+ {"NONUKES", &opt_NONUKES},
+ {"NUKEFAILDETONATE", &opt_NUKEFAILDETONATE},
+ {"ORBIT", &opt_ORBIT},
+ {"PINPOINTMISSILE", &opt_PINPOINTMISSILE},
+ {"PLANENAMES", &opt_PLANENAMES},
+ {"RES_POP", &opt_RES_POP},
+ {"SAIL", &opt_SAIL},
+ {"SHIP_DECAY", &opt_SHIP_DECAY},
+ {"SHIPNAMES", &opt_SHIPNAMES},
+ {"SHOWPLANE", &opt_SHOWPLANE},
+ {"SLOW_WAR", &opt_SLOW_WAR},
+ {"SNEAK_ATTACK", &opt_SNEAK_ATTACK},
+ {"SUPER_BARS", &opt_SUPER_BARS},
+ {"TECH_POP", &opt_TECH_POP},
+ {"TRADESHIPS", &opt_TRADESHIPS},
+ {"TREATIES", &opt_TREATIES},
+ {"UPDATESCHED", &opt_UPDATESCHED},
+ {NULL, NULL},
};