/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* @configure_input@
* path.c.in: Path initializations needed outside of the file
* initialization tables
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2005
+ * Markus Armbruster, 2005-2008
*/
#include <config.h>
char *schedulefil;
/* Where to find built-in configuration tables (relative to configdir) */
-char *builtindir = "@builtindir@";
+char *builtindir_conf = "@builtindir@";
+/* Where to find built-in configuration tables (absolute) */
+char *builtindir;
-/* Where to find info pages (relative to gamedir) */
-/* TODO UI wart, make it relative to configdir */
-char *infodir = "@einfodir@";
+/* Where to find info pages (relative to configdir) */
+char *infodir_conf = "@einfodir@";
+/* Where to find info pages (absolute) */
+char *infodir;
/* Where this game's data is stored (relative to configdir) */
-/* FIXME relative broken in utility programs */
-char *gamedir = "@gamedir@";
+char *gamedir_conf = "@gamedir@";
+/* Where this game's data is stored (absolute) */
+char *gamedir;
/* These are relative to gamedir: */
char teldir[] = "tel";
char motdfil[] = "motd";
char downfil[] = "down";
-char telfil[] = "tel/tel";
char annfil[] = "ann";
char *listen_addr = "";