#define FILEPATH(p) EMPPATH(data\\p)
#endif
-s_char *gamedir = EMPPATH(.);
-s_char *infodir = EMPPATH(info.nr);
-s_char *datadir = EMPPATH(data);
-s_char *teldir = FILEPATH(tel);
+s_char *gamedir = EMPPATH(.);
+s_char *infodir = EMPPATH(info.nr);
+s_char *datadir = EMPPATH(data);
+s_char *teldir = FILEPATH(tel);
-s_char *upfil = FILEPATH(up);
-s_char *downfil = FILEPATH(down);
-s_char *disablefil = FILEPATH(disable);
+s_char *upfil = FILEPATH(up);
+s_char *downfil = FILEPATH(down);
+s_char *disablefil = FILEPATH(disable);
#if !defined(_WIN32)
-s_char *telfil = FILEPATH(tel/tel);
+s_char *telfil = FILEPATH(tel / tel);
#else
-s_char *telfil = FILEPATH(tel\\tel);
+s_char *telfil = FILEPATH(tel \\ tel);
#endif
-s_char *annfil = FILEPATH(ann);
-s_char *commfil = FILEPATH(comm);
-s_char *banfil = FILEPATH(ban);
-s_char *authfil = FILEPATH(auth);
-s_char *timestampfil = FILEPATH(timestamp);
-s_char *lostfil = FILEPATH(lostitems);
+s_char *annfil = FILEPATH(ann);
+s_char *commfil = FILEPATH(comm);
+s_char *banfil = FILEPATH(ban);
+s_char *authfil = FILEPATH(auth);
+s_char *timestampfil = FILEPATH(timestamp);
+s_char *lostfil = FILEPATH(lostitems);
#if !defined(_WIN32)
-s_char *playerbin = EMPPATH(bin/emp_player);
-s_char *updatebin = EMPPATH(bin/emp_update);
+s_char *playerbin = EMPPATH(bin / emp_player);
+s_char *updatebin = EMPPATH(bin / emp_update);
#else
-s_char *playerbin = EMPPATH(bin\\emp_player);
-s_char *updatebin = EMPPATH(bin\\emp_update);
+s_char *playerbin = EMPPATH(bin \\ emp_player);
+s_char *updatebin = EMPPATH(bin \\ emp_update);
#endif
-s_char *loginport = EMP_PORT;
+s_char *loginport = EMP_PORT;