/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* product.c: Product information
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "product.h"
-#include "sect.h"
-#include "nat.h"
-#include "var.h"
-
+#include <config.h>
-struct pchrstr pchr[] = {
-/* level cost nrndx nrdep nlndx nlmin nllag effic sname name */
-{ 0, { 0 }, { 0 },
-0, 0, 0, 0, 0, 0, 0, 0, 0,
- "unused", "", },
-{ 2, { V_LCM, V_HCM}, { 2, 1 },
-V_SHELL, -1, 3, 0, 0, NAT_TLEV, 20, 10, 100,
- "shells", "shells", },
-{ 3, { V_OIL, V_LCM, V_HCM }, { 1, 5, 10 },
-V_GUN, -1, 30, 0, 0, NAT_TLEV, 20, 10, 100,
- "guns", "guns",},
-{ 1, { V_OIL }, { 1 },
-V_PETROL,-1, 1, 0, 0, NAT_TLEV, 20, 10, 1000,
- "petrol", "petrol",},
-{ 0, { 0 }, { 0 },
-V_IRON, -1, 0,OFFSET(sctstr, sct_min),0, -1, 0, 0, 100,
- "iron ore", "iron", },
-{ 0, { 0 }, { 0 },
-V_DUST, -1, 0,OFFSET(sctstr, sct_gmin),20, -1, 0, 0, 100,
- "gold dust", "dust",},
-{ 1, { V_DUST }, { 5 },
-V_BAR, -1, 10, 0, 0, -1, 0, 0, 100,
- "gold bars", "bars",},
-{ 0, { 0 }, { 0 },
-V_FOOD, -1, 0,OFFSET(sctstr, sct_fertil),0, NAT_TLEV, -10, 10, 900,
- "food", "food",},
-{ 0, { 0 }, { 0 },
-V_OIL, -1, 0,OFFSET(sctstr, sct_oil),10, NAT_TLEV, -10, 10, 100,
- "oil", "oil",},
-{ 1, { V_IRON }, { 1 },
-V_LCM, -1, 0, 0, 0, NAT_TLEV, -10, 10, 100,
- "light construction materials", "lcm",},
-{ 1, { V_IRON }, { 2 },
-V_HCM, -1, 0, 0, 0, NAT_TLEV, -10, 10, 100,
- "heavy construction materials", "hcm", },
-{3,{V_DUST,V_OIL,V_LCM}, {1,5,10},
-0, NAT_TLEV, 5*ETUS, 0, 0, NAT_ELEV, 5, 10, 100,
- "technological breakthroughs", "tech",},
-{3,{V_DUST,V_OIL,V_LCM }, { 1, 5, 10 },
-0, NAT_RLEV, 90, 0, 0, NAT_ELEV, 5, 10, 100,
- "medical discoveries", "medical",},
-{ 1, { V_LCM }, { 1 },
-0, NAT_ELEV, 9, 0, 0, -1, 0, 0, 100,
- "a class of graduates", "edu",},
-{ 1, { V_LCM }, { 1 },
-0, NAT_HLEV, 9, 0, 0, -1, 0, 0, 100,
- "happy strollers", "happy",},
-{ 0, { 0 }, { 0 },
-V_RAD, -1, 2,OFFSET(sctstr, sct_uran),35, NAT_TLEV, 40, 10, 100,
- "radioactive materials", "rad",},
-{ 0, { 0 }, { 0 },
-V_DUST, -1, 0,OFFSET(sctstr, sct_gmin),20, -1, 0, 0, 75,
- "gold dust", "dust",},
-{ 0, {0}, {0},
-0, 0, 0, 0, 0, 0, 0, 0, 0, "", "",}
-};
+#include "product.h"
-int prd_maxno = (sizeof(pchr) / sizeof(struct pchrstr)) - 1;
+/*
+ * Table of product types
+ * Initialized on startup from product.config and deity custom config (if any).
+ */
+struct pchrstr pchr[P_MAX + 2];