#
# Empire - A multi-player, client/server Internet based war game.
-# Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+# Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure, Markus Armbruster
#
# Empire is free software: you can redistribute it and/or modify
# product.config: Product characteristics
#
# Known contributors to this file:
-# Markus Armbruster, 2006
+# Markus Armbruster, 2006-2016
#
# Derived from product.c; no known contributors
#
# Available item types (columns ct and type) are in item.config.
-# Levels (columns lev and nlndx) are in level[]. Resources (column
-# nrndx) are in resources[].
+# Levels (columns lev and nlndx) are in compiled-in table level.
+# Resources (column nrndx) are in compiled-in table resources.
# A product is either an item (value other than -1 in column type) or
# a level (value other than none in column lev).
# natural resource. When nrdep is non-zero, mining depletes the
# resource. The smaller the value, the slower the depletion.
+# If you customize constituents (columns ct and ca), you may need to
+# customize item.config column power, too.
+
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key custom_tables.