/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* ship.c: Ship characteristics
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
#include <config.h>
+#include <math.h>
#include "misc.h"
#include "ship.h"
* Terminated by a sentinel with null m_name.
*/
struct mchrstr mchr[SHP_TYPE_MAX + 2];
+
+#define logx(a, b) (log((a)) / log((b)))
+#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
+ logx(t, 40.0))) : b)
+#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
+ logx(t, 35.0))) : b)
+#define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50)))
+#define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
+ logx(t, 35.0))) : b)
+#define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \
+ logx(t, 60.0))) : b)
+
+int
+m_armor(struct mchrstr *mcp, int tech)
+{
+ return SHP_DEF(mcp->m_armor, MAX(0, tech - mcp->m_tech));
+}
+
+int
+m_speed(struct mchrstr *mcp, int tech)
+{
+ return SHP_SPD(mcp->m_speed, MAX(0, tech - mcp->m_tech));
+}
+
+int
+m_visib(struct mchrstr *mcp, int tech)
+{
+ return SHP_VIS(mcp->m_visib, MAX(0, tech - mcp->m_tech));
+}
+
+int
+m_frnge(struct mchrstr *mcp, int tech)
+{
+ return SHP_RNG(mcp->m_frnge, MAX(0, tech - mcp->m_tech));
+}
+
+int
+m_glim(struct mchrstr *mcp, int tech)
+{
+ return SHP_FIR(mcp->m_glim, MAX(0, tech - mcp->m_tech));
+}
+
+int
+shp_armor(struct shpstr *sp)
+{
+ return m_armor(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_speed(struct shpstr *sp)
+{
+ return m_speed(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_visib(struct shpstr *sp)
+{
+ return m_visib(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_frnge(struct shpstr *sp)
+{
+ return m_frnge(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_glim(struct shpstr *sp)
+{
+ return m_glim(mchr + sp->shp_type, sp->shp_tech);
+}