/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* ship.c: Ship characteristics
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
{
return SHP_FIR(mcp->m_glim, MAX(0, tech - mcp->m_tech));
}
+
+int
+shp_armor(struct shpstr *sp)
+{
+ return m_armor(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_speed(struct shpstr *sp)
+{
+ return m_speed(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_visib(struct shpstr *sp)
+{
+ return m_visib(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_frnge(struct shpstr *sp)
+{
+ return m_frnge(mchr + sp->shp_type, sp->shp_tech);
+}
+
+int
+shp_glim(struct shpstr *sp)
+{
+ return m_glim(mchr + sp->shp_type, sp->shp_tech);
+}