/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* symbol.c: Empire symbol tables
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2008
*/
#include <config.h>
#include "land.h"
+#include "misc.h"
#include "mission.h"
+#include "nat.h"
#include "news.h"
+#include "nsc.h"
#include "nuke.h"
#include "plague.h"
#include "plane.h"
+#include "retreat.h"
+#include "sect.h"
#include "ship.h"
#include "treaty.h"
struct symbol plane_flags[] = {
{PLN_LAUNCHED, "launched"},
{PLN_SYNCHRONOUS, "synchronous"},
- {PLN_AIRBURST, "airbust"},
+ {PLN_AIRBURST, "airburst"},
{0, NULL}
};
{M_SUBT, "sub-torp"},
{M_TRADE, "trade"},
{M_SEMILAND, "semi-land"},
- {M_OILER, "oiler"},
{M_SUPPLY, "supply"},
{M_CANAL, "canal"},
{M_ANTIMISSILE, "anti-missile"},