/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* symbol.c: Empire symbol tables
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2009
*/
#include <config.h>
{P_S, "spy"},
{P_I, "image"},
{P_O, "satellite"},
- {P_X, "stealth"},
{P_N, "SDI"},
- {P_H, "half-stealth"},
{P_E, "x-light"},
{P_K, "helo"},
{P_A, "ASW"},
struct symbol plane_flags[] = {
{PLN_LAUNCHED, "launched"},
{PLN_SYNCHRONOUS, "synchronous"},
- {PLN_AIRBURST, "airbust"},
+ {PLN_AIRBURST, "airburst"},
{0, NULL}
};
{M_SUBT, "sub-torp"},
{M_TRADE, "trade"},
{M_SEMILAND, "semi-land"},
- {M_OILER, "oiler"},
{M_SUPPLY, "supply"},
{M_CANAL, "canal"},
{M_ANTIMISSILE, "anti-missile"},