/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* symbol.c: Empire symbol tables
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2010
*/
#include <config.h>
#include "land.h"
+#include "misc.h"
#include "mission.h"
+#include "nat.h"
#include "news.h"
+#include "nsc.h"
#include "nuke.h"
#include "plague.h"
#include "plane.h"
+#include "retreat.h"
+#include "sect.h"
#include "ship.h"
#include "treaty.h"
{0, NULL}
};
-struct symbol meta_type[] = {
+struct symbol meta_type[] = {
{NSC_LONG, "d"},
{NSC_DOUBLE, "g"},
{NSC_STRING, "s"},
- {NSC_TYPEID, "d"},
{NSC_CHAR, "d"},
{NSC_UCHAR, "d"},
{NSC_SHORT, "d"},
{NSC_HIDDEN, "d"},
{NSC_TIME, "d"},
{NSC_FLOAT, "g"},
- {NSC_STRINGY,"c"},
+ {NSC_STRINGY, "c"},
{NSC_NOTYPE, NULL}
};
{0, NULL}
};
+struct symbol nation_rejects[] = {
+ {REJ_TELE, "telegrams"},
+ {REJ_TREA, "treaties"},
+ {REJ_ANNO, "announcements"},
+ {REJ_LOAN, "loans"},
+ {0, NULL}
+};
+
struct symbol nation_relations[] = {
{-1, "unknown"},
{AT_WAR, "at-war"},
- {SITZKRIEG, "sitzkrieg"},
- {MOBILIZATION, "mobilization"},
{HOSTILE, "hostile"},
{NEUTRAL, "neutral"},
{FRIENDLY, "friendly"},
struct symbol nation_status[] = {
{STAT_UNUSED, "unused"},
- {STAT_NEW, "new"},
+ {STAT_NEW, "new"},
{STAT_VIS, "visitor"},
{STAT_SANCT, "sanctuary"},
{STAT_ACTIVE, "active"},
{P_S, "spy"},
{P_I, "image"},
{P_O, "satellite"},
- {P_X, "stealth"},
{P_N, "SDI"},
- {P_H, "half-stealth"},
{P_E, "x-light"},
{P_K, "helo"},
{P_A, "ASW"},
struct symbol plane_flags[] = {
{PLN_LAUNCHED, "launched"},
{PLN_SYNCHRONOUS, "synchronous"},
- {PLN_AIRBURST, "airbust"},
+ {PLN_AIRBURST, "airburst"},
{0, NULL}
};
{M_SUBT, "sub-torp"},
{M_TRADE, "trade"},
{M_SEMILAND, "semi-land"},
- {M_OILER, "oiler"},
{M_SUPPLY, "supply"},
{M_CANAL, "canal"},
{M_ANTIMISSILE, "anti-missile"},