/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "misc.h"
#include "treaty.h"
-struct tchrstr tchr[] = {
- { LNDATT, "no attacks on any land units" },
- { SEAATT, "no attacks on any ships" },
- { SEAFIR, "no shelling any ships" },
- { SUBFIR, "no depth-charging any subs" },
- { LANATT, "no sector attacks" },
- { LANFIR, "no shelling any land" },
- { NEWSHP, "no building ships" },
- { NEWNUK, "no new nuclear weapons" },
- { NEWPLN, "no building planes" },
- { NEWLND, "no building land units" },
- { TRTENL, "no enlistment" },
- { 0, 0 }
+struct tchrstr tchr[] = {
+ {LNDATT, "no attacks on any land units"},
+ {SEAATT, "no attacks on any ships"},
+ {SEAFIR, "no shelling any ships"},
+ {SUBFIR, "no depth-charging any subs"},
+ {LANATT, "no sector attacks"},
+ {LANFIR, "no shelling any land"},
+ {NEWSHP, "no building ships"},
+ {NEWNUK, "no new nuclear weapons"},
+ {NEWPLN, "no building planes"},
+ {NEWLND, "no building land units"},
+ {TRTENL, "no enlistment"},
+ {0, 0}
};
-
-int trt_maxno = (sizeof(tchr) / sizeof(struct tchrstr)) - 1;