/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1994-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1994-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
* Copyright (C) 1991-3 Stephen Crane
*
* lwpint.h: lwp internal structures
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2020
*/
#ifndef LWPINT_H
#define LWPINT_H
-#include <signal.h>
#include <time.h>
#include <ucontext.h>
void lwpInitSelect(struct lwpProc *);
void lwpWakeupSleep(void);
void lwpSelect(void *);
-void lwpInitSigWait(sigset_t *);
+void lwpInitSigWait(int[]);
void lwpSigWakeup(void);
void lwpStatus(struct lwpProc *, char *, ...)
ATTRIBUTE((format (printf, 2, 3)));