/*
- * queue.c -- queue manipulation routines.
- * Copyright (C) 1991-3 Stephen Crane.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * author: Stephen Crane, (jsc@doc.ic.ac.uk), Department of Computing,
- * Imperial College of Science, Technology and Medicine, 180 Queen's
- * Gate, London SW7 2BZ, England.
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1994-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
+ * Copyright (C) 1991-3 Stephen Crane
+ *
+ * Empire is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ---
+ *
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * queue.c: queue manipulation routines
+ *
+ * Known contributors to this file:
+ *
*/
-#include "lwp.h"
-#include "lwpint.h"
-#include "prototypes.h"
-#if defined(_EMPTH_LWP)
+#include <config.h>
-struct lwpProc *lwpGetFirst(q)
- struct lwpQueue *q;
+#include <stddef.h>
+#include "lwpint.h"
+
+struct lwpProc *
+lwpGetFirst(struct lwpQueue *q)
{
- struct lwpProc *head;
+ struct lwpProc *head;
- if ((head = q->head) && !(q->head = head->next))
- q->tail = 0;
- return (head);
+ if ((head = q->head) && !(q->head = head->next))
+ q->tail = NULL;
+ return head;
}
-void lwpAddTail(q, p)
- register struct lwpQueue *q;
- register struct lwpProc *p;
+void
+lwpAddTail(struct lwpQueue *q, struct lwpProc *p)
{
- if (!q->tail)
- q->head = p;
- else
- q->tail->next = p;
- q->tail = p;
- p->next = 0;
+ if (!q->tail)
+ q->head = p;
+ else
+ q->tail->next = p;
+ q->tail = p;
+ p->next = NULL;
}
-
-#endif