/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1994-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1994-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* sig.c: Wait for signals
*
* Known contributors to this file:
- * Markus Armbruster, 2006-2007
+ * Markus Armbruster, 2006-2020
*/
#include <config.h>
act.sa_flags = 0;
act.sa_mask = *set;
- sigemptyset(&act.sa_mask);
act.sa_handler = lwpCatchAwaitedSig;
for (i = 0; i < NSIG; i++) {
- if (sigismember(set, i))
+ if (sigismember(set, i) > 0)
sigaction(i, &act, NULL);
}
}
sigprocmask(SIG_BLOCK, set, &save);
for (i = NSIG - 1; i > 0; i--) {
- if (sigismember(set, i) && sigismember(&LwpSigCaught, i)) {
+ if (sigismember(set, i) > 0 && sigismember(&LwpSigCaught, i) > 0) {
lwpStatus(LwpCurrent, "Got awaited signal %d", i);
sigdelset(&LwpSigCaught, i);
break;
{
int res;
- if (CANT_HAPPEN(LwpSigWaiter))
+ if (LwpSigWaiter)
return EBUSY;
for (;;) {
LwpSigCheck = 0;