#include <stdlib.h>
#include <stdio.h>
-struct emp_qelem Players;
+struct emp_qelem Players;
void
player_init(void)
{
- emp_initque(&Players);
- init_player_commands();
+ emp_initque(&Players);
+ init_player_commands();
}
struct player *
player_new(int s, struct sockaddr_in *sin)
{
- struct player *lp;
- struct hostent *hostp;
+ struct player *lp;
+ struct hostent *hostp;
- lp = (struct player *) calloc(1, sizeof(struct player));
- bzero((s_char *)lp, sizeof(struct player));
- if (sin) {
- /* update uses dummy player */
- /* so does the market updater */
- emp_insque(&lp->queue, &Players);
- strcpy(lp->hostaddr, inet_ntoa(sin->sin_addr));
+ lp = (struct player *)calloc(1, sizeof(struct player));
+ bzero((s_char *)lp, sizeof(struct player));
+ if (sin) {
+ /* update uses dummy player */
+ /* so does the market updater */
+ emp_insque(&lp->queue, &Players);
+ strcpy(lp->hostaddr, inet_ntoa(sin->sin_addr));
#ifdef RESOLVE_IPADDRESS
- if (NULL != (hostp = gethostbyaddr((char *) &sin->sin_addr, sizeof(sin->sin_addr), AF_INET)))
- strcpy(lp->hostname, hostp->h_name);
+ if (NULL !=
+ (hostp =
+ gethostbyaddr((char *)&sin->sin_addr, sizeof(sin->sin_addr),
+ AF_INET)))
+ strcpy(lp->hostname, hostp->h_name);
#endif /* RESOLVE_IPADDRESS */
- lp->cnum = 255;
- lp->curid = -1;
- time(&lp->curup);
- lp->iop = io_open(s, IO_READ|IO_WRITE|IO_NBLOCK,
- IO_BUFSIZE, 0, 0);
- }
- return lp;
+ lp->cnum = 255;
+ lp->curid = -1;
+ time(&lp->curup);
+ lp->iop = io_open(s, IO_READ | IO_WRITE | IO_NBLOCK,
+ IO_BUFSIZE, 0, 0);
+ }
+ return lp;
}
struct player *
player_delete(struct player *lp)
{
- struct player *back;
+ struct player *back;
- back = (struct player *) lp->queue.q_back;
- if (back)
- emp_remque(&lp->queue);
- if (lp->iop) {
- /* it's a real player */
- io_close(lp->iop);
- lp->iop = 0;
- }
- free((s_char *)lp);
- /* XXX may need to free bigmap here */
- return back;
+ back = (struct player *)lp->queue.q_back;
+ if (back)
+ emp_remque(&lp->queue);
+ if (lp->iop) {
+ /* it's a real player */
+ io_close(lp->iop);
+ lp->iop = 0;
+ }
+ free((s_char *)lp);
+ /* XXX may need to free bigmap here */
+ return back;
}
struct player *
player_next(struct player *lp)
{
- if (lp == 0)
- lp = (struct player *)Players.q_forw;
- else
- lp = (struct player *)lp->queue.q_forw;
- if (&lp->queue == &Players)
- return 0;
- return lp;
+ if (lp == 0)
+ lp = (struct player *)Players.q_forw;
+ else
+ lp = (struct player *)lp->queue.q_forw;
+ if (&lp->queue == &Players)
+ return 0;
+ return lp;
}
struct player *
player_prev(struct player *lp)
{
- if (lp == 0)
- lp = (struct player *)Players.q_back;
- else
- lp = (struct player *)lp->queue.q_back;
- if (&lp->queue == &Players)
- return 0;
- return lp;
+ if (lp == 0)
+ lp = (struct player *)Players.q_back;
+ else
+ lp = (struct player *)lp->queue.q_back;
+ if (&lp->queue == &Players)
+ return 0;
+ return lp;
}
struct player *
getplayer(natid cnum)
{
- register struct emp_qelem *qp;
+ register struct emp_qelem *qp;
- for (qp = Players.q_forw; qp != &Players; qp = qp->q_forw)
- if (((struct player *)qp)->cnum == cnum)
- return (struct player *)qp;
+ for (qp = Players.q_forw; qp != &Players; qp = qp->q_forw)
+ if (((struct player *)qp)->cnum == cnum)
+ return (struct player *)qp;
- return 0;
+ return 0;
}
struct player *
player_find_other(struct player *us, register natid cnum)
{
- register struct emp_qelem *qp;
+ register struct emp_qelem *qp;
- for (qp = Players.q_forw; qp != &Players; qp = qp->q_forw)
- if (((struct player *)qp)->cnum == cnum &&
- ((struct player *)qp != us) &&
- (((struct player *)qp)->state == PS_PLAYING))
- return (struct player *)qp;
+ for (qp = Players.q_forw; qp != &Players; qp = qp->q_forw)
+ if (((struct player *)qp)->cnum == cnum &&
+ ((struct player *)qp != us) &&
+ (((struct player *)qp)->state == PS_PLAYING))
+ return (struct player *)qp;
-
- return 0;
+
+ return 0;
}
void
player_wakeup_all(natid cnum)
{
- register struct player *lp;
+ register struct player *lp;
- if (NULL != (lp = getplayer(cnum)))
- player_wakeup(lp);
+ if (NULL != (lp = getplayer(cnum)))
+ player_wakeup(lp);
}
void
player_wakeup(struct player *pl)
{
- if (pl->waiting)
- empth_wakeup(pl->proc);
+ if (pl->waiting)
+ empth_wakeup(pl->proc);
}
/*ARGSUSED*/
void
player_accept(void *argv)
{
- extern s_char *loginport;
- extern int errno;
- struct sockaddr_in sin;
- struct servent *sp;
- int s;
- short port;
- int val;
- int maxfd;
- struct player *np;
- int len;
- int ns;
- int set = 1;
- int stacksize;
- char buf[128];
+ extern s_char *loginport;
+ extern int errno;
+ struct sockaddr_in sin;
+ struct servent *sp;
+ int s;
+ short port;
+ int val;
+ int maxfd;
+ struct player *np;
+ int len;
+ int ns;
+ int set = 1;
+ int stacksize;
+ char buf[128];
- player_init();
- sp = getservbyname("empire", "tcp");
- if (sp == 0)
- port = htons(atoi(loginport));
- else
- port = sp->s_port;
- sin.sin_addr.s_addr = INADDR_ANY;
- sin.sin_port = port;
- sin.sin_family = AF_INET;
- if ((s = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
- logerror("inet socket create");
- exit(1);
- }
- val = 1;
+ player_init();
+ sp = getservbyname("empire", "tcp");
+ if (sp == 0)
+ port = htons(atoi(loginport));
+ else
+ port = sp->s_port;
+ sin.sin_addr.s_addr = INADDR_ANY;
+ sin.sin_port = port;
+ sin.sin_family = AF_INET;
+ if ((s = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
+ logerror("inet socket create");
+ exit(1);
+ }
+ val = 1;
#if !(defined(__linux__) && defined(__alpha__))
- if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&val, sizeof(val)) < 0) {
- logerror("inet socket setsockopt SO_REUSEADDR (%d)", errno);
- exit(1);
- }
+ if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&val, sizeof(val))
+ < 0) {
+ logerror("inet socket setsockopt SO_REUSEADDR (%d)", errno);
+ exit(1);
+ }
#else
- logerror("Alpha/Linux? You don't support SO_REUSEADDR yet, do you?\n");
+ logerror
+ ("Alpha/Linux? You don't support SO_REUSEADDR yet, do you?\n");
#endif
- if (bind(s, (struct sockaddr *) &sin, sizeof(sin)) < 0) {
- logerror("inet socket bind");
- exit(1);
- }
-#ifdef LISTENMAXCONN /* because someone in linux world didn't want to use
- * SOMAXCONN as defined in the header files... */
- if (listen(s, LISTENMAXCONN) < 0) {
- logerror("inet socket listen");
- exit(1);
- }
+ if (bind(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
+ logerror("inet socket bind");
+ exit(1);
+ }
+#ifdef LISTENMAXCONN /* because someone in linux world didn't want to use
+ * SOMAXCONN as defined in the header files... */
+ if (listen(s, LISTENMAXCONN) < 0) {
+ logerror("inet socket listen");
+ exit(1);
+ }
#else
- if (listen(s, SOMAXCONN) < 0) {
- logerror("inet socket listen");
- exit(1);
- }
+ if (listen(s, SOMAXCONN) < 0) {
+ logerror("inet socket listen");
+ exit(1);
+ }
#endif
- maxfd = getfdtablesize() - 1;
- while (1) {
- empth_select(s, EMPTH_FD_READ);
- len = sizeof(sin);
- ns = accept(s, (struct sockaddr *) &sin, &len);
- if (ns < 0) {
- logerror("new socket accept");
- continue;
- }
- (void) setsockopt(ns, SOL_SOCKET, SO_KEEPALIVE,
- (char *) &set, sizeof(set));
- if (ns >= maxfd) {
- logerror("new fd %d, max %d, no fd's left for new user",
- ns, maxfd);
- close(ns);
- continue;
- }
- np = player_new(ns, &sin);
- /* XXX may not be big enough */
- stacksize = 100000
-/* budget */ + max(WORLD_X*WORLD_Y/2 * sizeof(int) * 7,
-/* power */ MAXNOC * sizeof(struct powstr));
- sprintf(buf, "Player (fd #%d)", ns);
- empth_create(PP_PLAYER, player_login, stacksize,
- 0, buf, "Empire player", np);
+ maxfd = getfdtablesize() - 1;
+ while (1) {
+ empth_select(s, EMPTH_FD_READ);
+ len = sizeof(sin);
+ ns = accept(s, (struct sockaddr *)&sin, &len);
+ if (ns < 0) {
+ logerror("new socket accept");
+ continue;
+ }
+ (void)setsockopt(ns, SOL_SOCKET, SO_KEEPALIVE,
+ (char *)&set, sizeof(set));
+ if (ns >= maxfd) {
+ logerror("new fd %d, max %d, no fd's left for new user",
+ ns, maxfd);
+ close(ns);
+ continue;
}
+ np = player_new(ns, &sin);
+ /* XXX may not be big enough */
+ stacksize = 100000
+/* budget */ + max(WORLD_X * WORLD_Y / 2 * sizeof(int) * 7,
+/* power */ MAXNOC * sizeof(struct powstr));
+ sprintf(buf, "Player (fd #%d)", ns);
+ empth_create(PP_PLAYER, player_login, stacksize,
+ 0, buf, "Empire player", np);
+ }
}