/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Dave Pare, 1994
- * Markus Armbruster, 2005-2008
+ * Markus Armbruster, 2005-2010
*/
#include <config.h>
lp = malloc(sizeof(struct player));
if (!lp)
- return NULL;
+ return NULL;
memset(lp, 0, sizeof(struct player));
idle_timeout.tv_sec = max_idle * 60;
- idle_timeout.tv_usec = 0 ;
+ idle_timeout.tv_usec = 0;
if (s >= 0) {
/* real player, not dummy created by update and market update */
lp->iop = io_open(s, IO_READ | IO_WRITE, IO_BUFSIZE, idle_timeout);